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1. HAVE FUN!: Like all campaigns, all this takes time and effort. Assembling minis, painting, building terrain, meeting... all is worthless if you guys do not have fun. Learn to be flexible in certain things (like WYSIWYG models, etc). 2. Start Simple: Once you create a basic plot (in the “Shards of Power” campaign, we are set 15 days after the comet crashed, so Mordheim is in utter chaos and we are just organized looters for different reasons, backgrounds, etc) choose basic and simple rules to start with. I mean it! Newbies (like me) won’t know how to play… Experienced players will bring their techniques/bad-habits from other games systems. People will forget the simplest of things (like Parry… we all do! I have over 18 battles and I have remembered to Parry 9 times… yes I suck!). Later on, introduce other “normal” rules; like climbing! Then maybe “Diving Charge”… poisons, Hired Swords, hiding, etc. Once you get it all, you may decide for the “alternate” critical hit tables (way cooler!) and other optional rules. 3. Re-learn Terrain Placement: At the beginning, people will forget that the terrain is VERY important in Mordheim! Terrain would be setup a la 40k… few and sparse. Eventually players will learn you want it PACKED. I mean, we have people “converting” to our cause (playing Mordheim) and wanting to learn because they see a “cool looking city” in the table. Sometimes it takes them few minutes to find where we have all our minis. People must re-learn that this is a 3D environment, and that arches can climb and snipe the enemy, runners can hide in cover, etc. Give them a chance. 4. Choose a Referee: Designate someone as a referee... maybe your campaign could have more than one. In case of a dispute, the referee(s) have the last word on House Rules. The referee(s) can be the campaign story creator and/or the record keeper. In our campaign, I'm the primary referee (I'm a newbie, but I’m the story creator), an experienced player and the store owner (he is the living encyclopedia of useless/gaming facts) are my "advisors". If I have to make a ruling, I consult their opinions... My vote counts as 3, theirs as 1. What?! Is MY campaign!... Just kidding... we all have 1 vote! 5. Have a Record Keeper: WTF?!? Well... this will make sense in a sec. Your group (like mine) is composed of nice people, who want to play for the sake of playing, sharing and have a good time. Nobody wants to win so badly that will make them cheat. 6. Publish Your Progress: A website, a newsletter, mass emails... do not matter. Publishing will give you guys a shorter "bonding" time with your warbands and everyone would keep up with what is happening. You can use your medium to spread campaign rumors, communicate new House Rules, etc. 7. Choose Appropriate Times to Meet: This is critical! When I was in high school (just before the American Revolution 8. The Meting Does Not Have to Be Play Time: Meet to make some special advancements, decide who plays against whom, to share stories. Does not have to be long... 30 minutes! After that, some people may want to play and they will! Others would have a situation and sadly depart.... to play another day. 9. Give Players Time to Play: If you play a fast paced campaign, lets say every other day at the office’s lunch time, then you don’t care much if you can’t play a specific day. If you decide to play every two weeks, and someone miss the game day (either an emergency or pure stupidity) your campaign goes down the drain. In our campaign, we meet every two weeks for 1 hour or so and then players have 2 weeks (before the next meeting) to play their game(s) at THEIR convenience. It is way easier for two players to find out when they have time, than with 10. Sometimes, we all play after the meeting so it is like a small tourney… but we don’t mind if someone can’t make it. 10. Create Sensible House Rules: Sometimes, you decide you like to change something. It is natural. Let any player suggest a change; ask the others for their opinions. The then put it to vote among the referees. It is not a democracy… just a tyrannical benevolence. Did I mention HAVE FUN?
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