14 Tips on Warband Creation
 
 

 

 

 

 

 

 

 

 

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14 Tips on Warband Creation

By Donato Ranzato,
as appeared at the Inner Circle,
 creators of Lustria: Cities of Gold
campaign setting

For those of you who don't know, Donato has contributed quite a bit to Mordheim by various articles in Town Cryer. He is the Senior Developer of Karak Azgal, another scenario for the Mordheim game system, and the webmaster of Ye Mordheim Gazette. Donato initially wrote this to the Lustria design group to give them some guidelines to follow when creating the Lustria Warbands. I copied the original article from their site, and later Donato was gracious enough to allow us to re-publish it, with certain introductory changes, so that other designers could benefit from his words of wisdom. So here it is. ~The Mordheimer.

Hello, Below I will give some suggestions that you can keep in mind when you are evaluating and/or writing Warbands. These are also the things I look out for when reading through submitted Warbands. The list is not in a specific sequence:

  1. Keep warriors with special abilities/rules to a minimum.

  2. Decide on the primary strength of the Warband (e.g., shooting or close combat or average in both).

  3. Try to include at least one weak and cheap troop type (e.g., NightRunners, Zombies, Youngbloods).

  4. Try to keep to 5 special skills for the Warband.

  5. If the Warband has access to Magic spells or Prayers, try to include some weak spells/prayers.

  6. Watch out for an arms race (e.g., if you decide a "normal" good warrior has WS 5, what kind of WS would Vampires have?).

  7. If the Warband is good in both shooting and close combat then keep the maximum size to around 12.

  8. If the warband is only good in one thing then raise the Warband size to 20.

  9. Try not to let the Warband have an advantage from the start (e.g., if the fluff says that they are good explorers make that into a special skill).

  10. If the Warband is average overall with 2 or more weak troop types then give it a "Heavy Hitter" (Ogre, Troll, etc.)

  11. Don't try to translate the complete army book into a Warband, but decide on a theme, region or race.

  12. Try to keep the amount of Heroes to five. Four and six should be exceptions. Don't give the Warband less then 4 Hero types or more then 6.

  13. If you decide to give a warrior type a special rule or ability then see if a weapon or equipment does roughly the same and then add the cost of that piece of equipment to the basic cost of that type of warrior (e.g., If you give Saurus Braves "scaly skin" which is roughly the same as Heavy Armor then add 50 gc to their basic cost).

  14. And finally KISS (Keep It Simple Stupid!).

Well, these are the ones that I could come up with from the top of my head. Hopefully they are useful to some of you on the list.

-Donato Ranzato


 

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Last Modified : 21-Jan-2006 01:09 AM