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Game Mechanics
by The Mordheimer.
A good piece of advice is to read the rule book first! Yes, many players
(specially veteran players) skip the rule book, and make new rules as they go
along. This will only cause pain. Once you read the rules once, then try not to
simplify the rules; simplify the game instead. You can downloaded for free
at the Specialist Games
site.
Basically, this is a 2+ player miniature game. Each player selects a specific
warband type. In Mordheim, a warband is a defined group of adventurers, warriors, wizards,
priests, mercenaries and/or animals that fight as a tactical unit. Each player
controls one warband, composed of a certain number of warriors, each represented
with a miniature. All the warbands have the same general game
mechanics (i.e. stats, composition, etc) but each individual group has specific
advantages/disadvantages. These traits are represented in various forms, such as
total number of warriors allowed, special abilities, point costs, movement, etc.
To play the game you need the following basic components:
A flat surface, preferably a 4' by 4' table.
Miniatures to represent each member of the warband.
Terrain: not only ruined houses, trees, fences and other objects will
provide cover and thus change the playing "feel" of the game, they just look
to damned cool!
Painted & converted miniatures: Sure you can play pretending
those coins are your warriors, but having nice miniatures will enhance the
game. After all, part of the fun is creating your warband!
Plenty of dice: Trust me... you want to have your own dice and let your
opponent keeps his jinxed blocks!
A 4' tape measure: It is compact, cheap and you can bend it.
A laser pointer: The techie way to check Line-of-Sight!
Army Builder: Don't write your warbands when you can let a computer
generate all the stats.
Mordheim, being a turn base game takes some time. While it is not as long as
a 2,000 point WH40k game, it may take up to 1 hour to play... depending on those
evil Rout-Out tests! The players will decide in a specific scenario, in which
clear objectives (i.e. find treasure, hunt a monster, find a secret weapon, etc)
will be determined. Each player will take a turn following the Turn Sequence:
Recovery: During the recovery phase you may attempt to rally
individuals who have lost their nerve and recover models that are Knocked Down or Stunned.
Movement: During the movement phase you may move the warriors of
your warband according to the rules given in the Movement section.
Shooting: In the shooting phase you may shoot with any
appropriate weapons as described in the rules for shooting.
Hand-to-Hand Combat: During the hand-to-hand combat phase all
models in hand-to-hand combat may fight. Note that both sides fight in the
hand-to-hand combat phase, regardless of whose turn it is.
The winner is the player that either destroy or forces a withdrawal of the
opponent's warband. The game becomes very interesting when story based scenarios
are created, and in campaign settings, your surviving warband member will grow
in power (i.e. better stats, equipment, etc.)