Aenur, the Sword of Twilight
 
 

 

 

 

 

 

 

 

 

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Aenur, the Sword of Twilight

As appeared in
Mordheim Main Rulebook.
PDF at Downloads!

Many famous swordsmen have come to Mordheim to make their fortune, but few can match the terrifying reputation of the Elf swordsman Aenur. This mighty warrior was responsible for slaying the entire Possessed warband of Karl Zimmeran, and single-handedly cleansed the Rat Hole, a settlement that had been overrun by Beastmen.

Rumors about Aenur’s origin abound. Elves usually avoid human settlements, and Mordheim in particular, but for some reason the tall, pale swordsman has stayed in the proximity of the ruined city for months. Some say Aenur comes from beyond the Great Ocean, from the fabled Elven kingdoms, and that he is the captain of the legendary Order of Swordmasters. Others claim that he is a Wood Elf prince in exile. Aenur himself says little about his past and those who are wise do not question him.

Whenever a warband prepares an expedition to explore the inner city, there is a chance they may hear a sharp rap at the gate of their encampment – their unexpected visitor will be Aenur, offering his services to their leader. If, indeed, Aenur seeks something in the grim ruins of Mordheim, no-one knows what this might be. Some say that he wishes to explore The Pit itself, and slay the enigmatic Shadow Lord, though such a task must surely be above even this mighty warrior.

Aenur is tall even for an Elf, and beneath his finely woven Elven cloak he wears armor of gleaming Ithilmar. He carries a sword of immense size which is rumored to have arcane properties. Certainly none who has been struck by it has ever lived to tell the tale.

Hire Fee: 150 gold crowns to hire.

May be Hired: Any warband except Skaven, Undead and the Possessed may hire Aenur.

Rating: Aenur increases the warband’s rating by +100 points.

Profile

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Weapons/Armor: Aenur wears Ithilmar armor, an Elven cloak and carries an enormous sword known as Ienh-Khain.

Skills: Aenur has the following skills: Strike to Injure, Expert Swordsman, Step Aside, Sprint, Lightning Reflexes, Dodge and Mighty Blow.

Special Rules:

  • Invincible Swordsman: Aenur always hits his opponents on a roll of 2+ in hand-to-hand combat.
  • Wanderer: Aenur only ever stays with a warband for the duration of the battle. A warband who used Aenur in their last battle may not seek him out until they have fought at least one battle without him.
  • Ienh-Khain (the Hand of Khaine): Ienh-Khain is an incredibly long single edged sword, which Aenur uses with consummate skill. This sword allows Aenur to parry, adds +1 to his Strength and causes a critical hit on a roll of 5-6 when rolling to wound.

 

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Last Modified : 21-Jan-2006 01:09 AM