Clan Skyre Rat Ogre
 
 

 

 

 

 

 

 

 

 

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Clan Skyre Rat Ogre

100 gc to hire +1 piece of Wyrdstone upkeep

By Stephanus Harburgh,
as appeared in Town Cryer 25.

The warlock engineers of Clan Skryre are renowned for their fiendish inventions which utilize a blend of foul magic and arcane machinery. The Clan Skryre Rat Ogre is the pinnacle of their devilish engineering, utilizing the corpse of a Rat Ogre combined with a mechanical exoskeleton and powered by refined wyrdstone. The Clan hires out the handful that it has made to further test them in combat. In battle it is a terrifying if somewhat unreliable beast.

May be Hired: Only Skaven warbands way hire the Clan Skryre Rat Ogre.

Rating: The Clan Skryre Rat Ogre increases the warband's rating by +25 points.

Profile

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Clan Skyre Rat Ogre

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Weapons/Armor: Jaws and claws! In addition the Rat Ogre is armed with a small Warpfire Thrower on its mechanical left arm. The part mechanical body of the Rat Ogre is very hardy and confers 4+ armor save.

Skills: The Clan Skryre Rat Ogre is a nightmarish bio-mechanoid creation that is solely driven by the dark sorcery of the Clan Skryre Warlocks and so gains no experience.

Special Rules:

bullet Large: The Clan Skryre Rat Ogre is a huge creature that towers above the heads of its fellow Skaven and men alike. Any warrior may shoot at a Rat Ogre, even if it is not the closet target.
bullet Fear: The Clan Skryre Rat Ogre is a fearsome, monstrous beast that causes Fear.
bullet Bio Machinery: The Clan Skryre Rat Ogre is not alive as such, being a monstrous combination of dead flesh, arcane Skaven technology and dark sorcery. The Clan Skryre Rat Ogre is Immune to Psychology and never leaves combat.
bullet Wyrdstone Powered: The Clan Skryre Rat Ogre is a mindless automaton and does not require any pay — it does — however, require Wyrdstone shards to power it. It requires a single piece of Wyrdstone before each game to be `powered-up'.
bullet May Not Run: The Clan Skryre Rat Ogre is a huge lumbering monster-machine that lacks the sheer animal speed of a living Rat Ogre. It may not run.
bullet Immune to Poison: The Clan Skryre Rat Ogre is not affected by any poisons.
bullet Warpfire Thrower: The Clan Skryre Rat Ogre has a smaller version of the dreaded warpfire thrower built into one of its arms.
Range Strength Special Rules
6" 4 Save Modifier -1, Jet of Flame, Unreliable

Special Rules:

bullet Jet of Flame: Draw a line 6" long and 2" wide. All models in its path are hit on a 4+ with no modifiers. In addition, the warpfire thrower causes fire damage (see the rules for the Brazier Iron from page 85 of the Mordheim 2002 annual).
bullet Unreliable: The technology of biomechanics is still pretty much in its infancy and as with most Clan Skryre experiments is neither safe nor entirely reliable! At the beginning of each turn, the Skaven player should roll a D6 to activate and work the Rat Ogre. On a roll of 2-6 everything is fine and the Rat Ogre may be moved normally. On the roll of a 1, something has gone drastically wrong — roll again on the Malfunction table:

Malfunction Table - D6 Result

1 Explodes — Something has gone horribly wrong with the Rat Ogre's warpstone generator and it has overloaded, exploding in a bright green flash! All models within 6" of the Rat Ogre receive a single Strength 5 hit. The Rat Ogre is completely destroyed. Do not roll for injuries after the game.

2 Goes Berserk! — From now until the end of the game, the Rat Ogre is out of control. At the start of each of the Skaven player's turns, the Rat Ogre will move randomly (use the Artillery Scatter dice from Warhammer to determine the distance and direction moved) — if there are any warriors within charge range (of either side) it will charge them, otherwise it will move full pace towards the nearest warrior.

3 Shuts Down — The warpstone generator fizzles out and the Rat Ogre comes to a halt for the rest of the battle. It is hit automatically if engaged in close combat.

4 Temporary Loss of Control — The Rat Ogre moves in a random direction and if it comes into contact with any warriors (of either side) it attacks and counts as charging. If it does not move into contact with any warriors but there are warriors within range of its warpfire thrower, it will fire this at them instead.

5-6 Freezes – The Rat Ogre just freezes on the spot for this turn. It is hit automatically if engaged in close combat.


 

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Last Modified : 21-Jan-2006 01:09 AM