Imperial Assassin
 
 

 

 

 

 

 

 

 

 

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Imperial Assassin

40 gold crowns to hire + 20 gold crowns upkeep.

As appeared in Town Cryer 6.

Politics is a dangerous game and not all dangers are found on the battlefield. The Assassin specializes in removing 'obstacles' with discretion. He will hire himself out to the highest bidder and satisfaction is guaranteed. The Assassin calmly dispatches his rather distasteful duties with fastidiousness and finesse. In between jobs, such a man will often join a wandering warband in order to bone his skills; assassination is not a profession for the slow or dull-witted!

May be Hired: Any warband except Witch Hunters, Sisters of Sigmar or Skaven may hire the Assassin.

Rating: An Imperial Assassin increases the warband's rating by +22 points, plus 1 point for each experience point he has.

Profile

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Imperial Assassin 4 4 4 3 3 1 5 2 8
Weapons/Armor: Sword, dagger, throwing daggers and a crossbow pistol.

Skills: An Assassin may choose from Combat, Speed, Shooting skills or Unstoppable Charge from the Strength skills list when he gains a new skill. He may also choose from the special Assassin skills below.

Special Rules:

  • Weapons Master: The Assassin is a master of weapons and may use any weapon he finds. You may purchase weapons for the Assassin just as you would for any other member of your warband. However, unlike other members of your warband, any weapon you give an Assassin is his to keep - he will not give it to another warband member later. In addition, although he knows how to use them, an Assassin will never use a blackpowder weapon as such devices are far too conspicuous in their use for someone in his profession.
  • Poisoner: Assassins specialize in the use of poisons. The Assassin starts each game with his weapons poisoned with either Black Lotus or Dark Venom. The controlling player decides which poison the Assassin is armed with before the game starts, and this poison does not need to be traded for. And no, the Assassin cannot poison other warband members' weapons, nor will he loan his out!
Assassin Skills:

  • Backstabber: The Assassin specializes in attacking his targets when their back is turned. The Assassin may charge an opponent he cannot see (he knows you're there!) as long as the target model is within his charge reach. If he does this, he surprises his opponent and receives a +1 to hit him with all attacks and any rolls on the Serious Injuries chart are at +1. This bonus lasts for the first round of combat only, as his opponent will swiftly recover his wits if he survives the initial assault.
  • Hide in Shadows: The Assassin can blend into the shadows so that his opponents will not see him. As long as he is within 1" of a wall or other linear obstacle (hedge, fence, well, etc.), opposing models must pass an Initiative test in order to charge or shoot at him.

 

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Last Modified : 21-Jan-2006 01:09 AM