2 The model enters the well only to be
greeted by a great mutated beast. The model is instantly killed.
3 The model is met by a huge mutated rat and
succeeds in killing it (gaining an experience point) but in the process it is
possibly mortally wounded. The model is taken Out Of Action. At the end of the
game roll to see the extent of it's injuries.
4 The model enters the well only to be met
by a mutated ogre. pretend the model is in combat with a ogre bodyguard for two
turns. The ogre counts as charging in the first turn. The opposing player gets
to make any rolls necessary for the ogre. After 2 turns it is assumed the model
escapes from the ogre and can attempt to climb back out of the well. If it does
climb out it is placed outside the entrance to the well in whatever state he
ended combat with the ogre in. If it fails it's climb roll then the ogre takes
the model Out Of Action. If the ogre is put Out Of Action the model must climb
up the well again as the sewers is blocked by the carcass. The model's warband
that defeated it gains D6x2 gold.
5 The model gets lost in the dark sewers and
is removed from the board for the duration of the game. He may come back for the
next game without suffering any further penalties.
6 The model enters the well only to find it
caved in. He must climb up the well again in the next game turn.
7-8 The sewers lead to a huge catacomb below
the city. The model spends the duration of the game in the sewers searching for
treasure, but can play in the next game without further penalty. Roll a D6x5 at
the end of the game this represents how much gold the model found while
searching the catacombs.
9-10 The model has found an old sewer system
running beneath the battleground. The model that entered the sewer system can
move underground in a direct line to the next closest well. It must attempt to
climb out of the new well.
11 The sewer leads to an underground
gunsmiths. The model counts as having spent the whole game underground. At the
end of the game, as well as rolling your exploration dice, you count as having
found a blacksmiths. Just like if you had rolled (1111) with your exploration
dice.
12 The tunnel leads to an underground
Dwarven smithy. The model counts as having spent the whole game underground. At
the end of the game, as well as rolling your exploration dice, you count as
having found a Dwarven Smithy. Just like if you had rolled (33333) with your
exploration dice.