Often a warband finds a building with a hoard of wyrdstone or
other treasure inside, only to be challenged by a rival warband. This usually
leads to conflict as it is unlikely that either side will be willing to give up
the wealth easily.
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined
building, tower, or other similar item. We suggest that the terrain is set up
within an area roughly 4' x 4'. The first building should be placed in the
centre of the table, and the objective of the scenario is to take control of
this building.
Setup
The attacker has the first turn.
Warbands
The warband with the lowest number of warriors in it is automatically the
defender. If both sides are equal, roll to decide. The defender is deployed
first inside or within 6" of the objective building. The attacking warband is
deployed within 6" of any table edge. Note that you can split the warband to
enter from different edges if you wish.
Starting the Game
Each player rolls a D6. Highest roll starts.
Ending the Game
If at the end of the defender’s turn the attacker has more standing models
within 6" of the objective than the defender, the attacker wins. Alternatively,
when one of the warbands fails its Rout test the game ends.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 extra Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts
Out Of Action.
Wyrdstone
One shard of wyrdstone for each Hero of either warband who is inside the
objective building at the end of the game (up to a maximum of three shards per
warband).