Scattered in the ruins of Mordheim are innumerable tiny shards
of priceless wyrdstone. It often happens that two warbands come upon the same
area and only a battle can determine who will pick the spoils. In this scenario,
warbands encounter each other while scavenging in the same ruined warehouse,
vault, temple or other such potentially rich building.
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined
building, tower, or other similar item. We suggest that the terrain is set up
within an area roughly 4' x 4'.
Warbands
Both players roll a D6 to see who deploys first. Whoever rolls highest sets
up first, within 8" of the table edge of his choice. His opponent then sets up
within 8" of the opposite edge.
Special Rules
Wyrdstone Counters: Once you have placed the terrain, put some Wyrdstone
counters on the tabletop to represent where the shards are. There will be D3+1
counters in total. Each player takes it in turn to place a counter. Roll a D6 to
see which player goes first. The counters must be placed more than 10" from the
edge of the table and at least 6" away from each other. Note that counters are
placed before deciding which edge the warbands will play from, so it is a good
idea to put counters towards the middle of the table. Warriors can pick up the
counters simply by moving into contact with them. A warrior can carry any amount
of wyrdstone without any penalty. Warriors cannot transfer their wyrdstone to
another warrior. If the warrior who is carrying a counter is taken Out Of Action, place the counter on the table where he fell.
Starting the Game
Both players roll a D6. The highest scoring player takes the first turn.
Ending the Game
The game ends when one warband fails its Rout test. The routers automatically
lose.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 per Wyrdstone Counter. If a Hero or Henchman is carrying a Wyrdstone counter
at the end of the battle he receives +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts
Out Of Action.
Wyrdstone
Your warriors earn one shard of wyrdstone for each counter still in their
possession at the end of the battle.