When news of a huge deposit of wyrdstone starts circulating,
warbands will mount expeditions to unearth the wealth. However, their rivals
often try to block them, eager to claim all the wyrdstone for themselves.
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined
building, tower, or other similar item. We suggest that the terrain is set up
within an area roughly 4' x 4'.
Warbands
Each player rolls a dice. Whoever scores higher decides which table edge the
attacker sets up on. The attacker sets up first, within 8" of his table edge.
The defender sets up anywhere on the table as long as all his warriors are at
least 14" away from any attacker.
Starting the Game
The attacker has the first turn.
Ending the Game
If one of the warbands fails a Rout test, the game ends immediately and the
routing warband loses. If the attacker manages to move two or more standing
warriors to within 2" of the defender’s table edge, they have broken through and
he wins the game.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle, they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts
Out Of Action.
+1 Breaking Through. Any warrior earns +1 Experience for breaking through enemy
lines. If the warrior is a Henchman, then the whole group gains +1 Experience.