If
you experience
difficulties with the
site's navigation
menus, please
CLICK HERE!
Scenario 011 - Ambush
By
Michael Reuvers,
as appeared in
Archive Pestilens,
Transcribed by Peter Ward.
Edited by The Mordheimer.
One
warband is on the way back to their encampment with the wyrdstone they found in
the ruins when suddenly they are surrounded. Ambush! If the surprised warband
can get past the ambushers then they will be able to make it safely to their
encampment. Unfortunately this is only way back.
Terrain
Set
up all the buildings in to a single street. Behind the buildings are impassible
ruins. The only way out is along the street. The street may be as winding as you
like and should not be too narrow to fight in, but can have narrow bottlenecks
at some points. We suggest that the terrain is set up within an area roughly
2’x4’.
Setup
The attacker (the ambusher) deploys first anywhere on one half of the table. The
defender deploys 8" from the opposite table edge.
Special Rules
The
defender is carrying D6 wyrdstone but not more than the number of heroes in the
warband. So if you roll a 6 but only have 4 heroes in the defending warband then
there are only 4 pieces of wyrdstone.
Starting the Game
The defender goes
first.
Ending the Game
The battle ends
when one warband fails a Rout test, the game ends immediately and the routing
warband loses. If the defender manages to move all their heroes that are not out
of action to within 2" of the opposite table edge, they have broken through and
he wins the game.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action. A Hero earns +1 Experience for each enemy he puts
Out Of Action.
+1 Breaking Through. Any Hero or a Henchman group earns +1 Experience for
breaking through enemy lines.
Wyrdstone
The defending warband gains all the wyrdstone they were carrying at the
beginning of the battle, minus the number of their own Heroes that were taken
Out Of Action during the game, down to a minimum of zero. The attacking warband
gains one shard of wyrdstone for each enemy Hero they take Out Of Action, up to
the maximum number of shard the opposing warband was carrying at the beginning
of the battle.