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Scenario 020 - Rescue
By Andrew "Boss Orc",
as appeared in
Archive Pestilens,
Transcribed by April "Undead Lady" Finnegan.
Edited by The Mordheimer.
Your
enemy has captured a member, or members, of your warband and you need to
rescue them before they can be sacrificed, turned into slaves, or forced to
watch Teletubbies, you choose.
Terrain
The center of the board should be set up to represent the hide out of the
defender's gang. This should only be 1' square at most. The rest of the
table can be set up normally.
Setup The
defender may nominate one member of the attacker’s warband (not the leader)
to be their prisoner. The defender must set up inside his base and have a
warrior in base contact with the captured prisoner at all times. The
attacker may set up within 8" of the edge of the table.
Special Rules None
.
Starting the Game Each
player rolls a D6, the highest scorer goes first.
Ending the Game The
battle ends when either the attacker loses half his models or manages to get
the prisoner off the board, resulting in a win for the defender or the
attacker respectively, or the defender loses three-quarters of his models.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action. A Hero earns +1 Experience for each enemy he
puts Out Of Action.