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Scenario 041 – Blood Shrine
By Sam Sedghi, as appeared
in Khemri, Land of
the Dead
Transcribed by Graeme "WO2" Walker.
Edited
by The Mordheimer.
In the
Lands of Khemri, there are many forgotten ruins and shrines. Many seek after
these shrines and ruins. The undead seek to strengthen their power by unlocking
the secrets of these old relics. Meanwhile, humanity seeks to destroy or bless
the ruins. One such ruin is the Blood Shrines, not much is known about these
relics and only a few stumble across them.
Terrain
Each
player takes it in turn to place a piece of Terrain, rocks, sand dune (hills),
or other similar item (make sure that there is allot of terrain). Place a shrine
in the middle of the board. I suggest that the terrain is set up within an area
of 4'x4'.
Setup
Each Player rolls a dice. Whoever scores higher decides which table edge they
set up on & who goes first
Warbands
Warbands have an 8' set up from the table edge.
Special Rules Undead Victory: The game lasts for 6 turns, there are three artifacts
within the shrine. The warbands must take and hold the Shrine. If an Undead
player achieves victory then roll on this table. The three artifacts are
included in the table below:
2D6
Results
2-6
The Blood Shrine has already been
defiled.
7-8
Sacrificial Dagger (3d6 +4 GC)
9-11
Sword of Unholy Turning
12
3D6 GC
Sword of Unholy Turning
Range
Strength
Special Rules
Close Combat
As User
Parry, Unholy Turning
Special Rules:
Parry: The user may parry blows may parry blows
normally.
Unholy Turning: If the
wielder takes an enemy Out Of Action, and its dies as the result of
their rolls on the Injury Tables after the game, that unit is turned
into a zombie following the rules of the Necromancy spell Re-Animation
(reproduced below.)
Re-Animation: At the
spoken command of the Necromancer, the dead rise to fight again. One
Zombie that went out of action during the last hand-to-hand combat
or Shooting phase immediately returns to the battle. Place the model
within 6" of the Necromancer. The model cannot be placed straight
into hand-to-hand combat with an enemy model.
Looting The Shrine: If any player except Undead
achieves victory, your warband loots the shrine earning 4d6 +6 GC.
Starting the Game
.
Ending the Game The
warband with the most models standing within 4" of the Shrine at the end of the
sixth turn wins or if one of the players route.
If
playing multiplayer: The warband with the most models standing within 4" of the
Shrine at the end of the sixth turn, or if all warbands route, except for the
last one.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.