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Scenario 050 – Acid Rain
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
Stormy
weather lately has been rumored to have traveled from the northern wastelands of
chaos. The rain, they say, has had corrosive effects on metals and around this
particular area of Mordheim. As the warbands converge on each other another
shower of rain falls from the sky and the warriors have to decide whether it’s
worth continuing and risking their precious weapons and armor.
Terrain Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’.
Setup All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules
Acid
Rain: The rain will fall constantly during the game. The corrosive effect of
the rain could destroy warband member’s equipment. Before each warbands' turn
roll a D6, on a 4-6 the rain has worked quickly and destroyed a random warband
members armor or weapon (work out which randomly). Only magical armor, weapons,
or non-metallic equipment are immune to this effects. If a henchman loses a
weapon it must be replaced to follow the rules of the henchmen and similar
equipment after the battle.
Starting the Game Both
players roll a D6. The higher player takes the first turn.
Ending the Game
The
game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.