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Scenario 055 – Dry Heat
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
Will this
drought ever cease? Mordheim and surrounding areas haven’t seen any sign of rain
in months, and thus the search for water lately has been just as important as
finding Wyrdstone. It is in the hottest day yet that the warbands now meet.
Terrain
Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’. Place a well in the center of the board.
Setup All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules
The
Well: A lone well has been discovered by all the warbands, and everyone is
dying for a drink - well they will be once they get there. Due to the heat and
lack of fluids the warriors will need to take a dehydration roll before their
turn. Roll a D6, on a 1 the warrior has fainted from thirst and becomes Knocked
Down. Do not need not roll if a warrior is in Hand To Hand combat or the warrior
does not need to drink, like a zombie).
If a figure
comes into base-to-base contact with the well in the center of the board they
can roll a D6 to see what they find.
D6
Results
1-4
AH!! Beautiful water, the warrior slurps down some fresh water and
immediately feels revitalized, ignoring the dehydration roll for the
rest of the game.
5
WHAT’S THIS ?!? The warrior pulls from the well a shiny Wyrdstone.
If he can make it off the board he may keep it.
6
OH NO!!!!! The warrior has awoken a creature from the well. A zombie
immediately attacks the warrior.
Starting the Game Both
players roll a D6. The higher scoring player takes the first turn.
Ending the Game
The
game ends if a warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.