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Scenario 056 – Fist Fight
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
Terrain Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’.
Setup All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules Lost & Found:
The
warbands must set up within 12” of the center of the board and on ground level.
The warriors have lost all their equipment and must search surrounding buildings
to find them. Each time a warrior enters a building roll a D6, if they roll a 5
or 6 they have found their own individual equipment (not the whole warbands) and
may fight as usual. Otherwise, until that point, the only weapons they will have
to fight with is their fists. If a warrior’s equipment hasn’t been found on the
last building to be searched, then it is automatically found and no roll needs
to be made. All
equipment will be found and returned to their respective warband members after
the battle.
Starting the Game Both
players roll a D6. The higher player takes the first turn.
Ending the Game
The
game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.