If
you experience
difficulties with the
site's navigation
menus, please
CLICK HERE!
Scenario 058 Gas, Gas, Gas
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Graeme "WO2" Walker.
Edited by The Mordheimer.
The
pipelines and sewer systems have exploded into the streets where a surprised set
of warbands have decided to pitch a fight.
Terrain Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4x4.
Setup All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules
Toxic Gas: This whole region of Mordheim has been particular disrepair for
far too long. The pipelines have finally exploded after gas buildup pushed the
cities old pipe works to the limit. Toxic fumes now filter through the streets
making it hard to concentrate, therefore any shooting over half range are
subject to a 2 modifier instead of the usual 1.
Exploding Ground:
Additionally, after everyones turn a small explosion will erupt from the
streets, roll 3D6 from one table edge and then roll another 3D6 from an
adjacent table edge to see where the explosion emits. The explosion is 2 in
radius and causes a S3 hit with 1 modifier to armor.
Starting the Game Both
players roll a D6. The higher player takes the first turn.
Ending the Game
The
game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.