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Scenario 065 – Mortality
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
Each
warband has wandered into a cursed area of Mordheim. The leader of each warband
suddenly takes a turn for the worst and begins to age shockingly fast before his
fellow members. Rumor has it that a nearby well has great healing qualities and
if drunk from could heal each warbands leader’s pain. The race against time
begins.
Terrain Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’. Place a well in the center of the board.
Setup
All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules The
Curse: Each turn, the leader will need to take an auto hit, S4 damage (no
armor save). But instead of losing a wound, the leader will lose 1T. If the
leader is reduced to 0T he is automatically Out Of Action
and will roll
multiple injuries on the injuries table. By spending one full turn in base to
base contact with the well, the leader of each warband can remove the curse and
continue on as normal. After the game the leader will recover his normal T stat,
as the effect will eventually wear off.
Starting the Game Both
players roll a D6. The higher player takes the first turn.
Ending the Game
The
game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.
+1 For Leader
Recovering: Any leader recovering at the well gets +1
Experience.