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Scenario 068 – Rabies
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
Both warbands have been attracted to a commotion happening
nearby. But alas their curiosity has bitten back at them and they are attacked
by a bunch of rabid dogs. But what affected them in this way in the first place?
Terrain
Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’. Place D3+1 dogs in the center of the board, along with D3+1
wyrdstones.
Setup
All
players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules Rabies:
If attacked and hit (bitten) by a dog the warrior temporarily becomes
frenzied for this game and will charge and move towards anyone who is
closest to him until he is taken out of action. Each dog has the stats of a war
hound and is always frenzied and likewise will move towards the nearest model.
Wyrdstones can be taken and any that are left behind when the game ends are
recovered by the winning warband.
Starting the Game
Both
players roll a D6. The higher player takes the first turn.
Ending the Game
The
game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.