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Scenario 069 – Sacred Tree
By Ross "Pancreas Boy" Franks,
as appeared in Pancreas Boy's
Wyrdstone Shards
Transcribed by Sid Hale.
Edited by The Mordheimer.
One warband has discovered the Great Oak of Count Steinhart.
Legend has it, that in the glory days of Mordheim, many treasures were buried
with in the tree for a hope of grace and prosperity for that year. Now it stands
alone in a withered garden of dead branches and dried out undergrowth.
Terrain
Each
player takes it in turns to place a piece of terrain set up within an area
roughly 4’ x 4’. Leave an empty square area of around 6” in the center of the
board, and place a tree in the center of that.
Setup
The
attacker deploys 8” from a table edge. The defender deploys within 6” of the
center area.
Special Rules Timber!:
The
defending warband is hell bent on bringing down this tree for its treasure. All
models have auto hits on the tree with cutting weapons. The tree hand T6, W5.
Once the tree is felled, a warrior may take the treasure from the tree and try
to take it off the board carried with one arm.
The Hoard: The treasure
holds 3D6 gc, D3 gems worth 10 gc each and a Lucky Charm.
Protect The
Tree: The attacking
warband has been hired by a wise druid to rescue the tree, in order to keep the
sacred wishes of the past intact. If the attacking warband can save the tree
then they will gain a random magical item.
Starting the Game The
attacker goes first.
Ending the Game
When
one warband gets the treasure to safety, or a warband fails a Rout test, the
game ends.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.