| |||||||||||||||||||
|
Your warband has been in the City of the Damned and has had a difficult time finding Wyrdstone and keeping your warband happy. You have recently heard rumors at local watering hole that there is a pile of Wyrdstone so large that an Ogre could not carry it all! After hearing the story over many drinks there are several warbands contemplating the idea of searching for the pile. Along with the story of Wyrdstone there are consistent stories of Demons, Zombies and Bears. Oops, I mean nefarious things that lurk in this unexplored section of town. It has been rumored that the famed “Town Cryer” of Mordheim walks the streets here.
Terrain
Set-Up
Special Rules Visibility: In addition, the heavy fog will limit visibility to 4 inches. If you attempt to run more than 4 inches then roll 1D6 on a one (1) or two (2) the warrior must consult the chart below. On a three (3) or better on a 1D6 the warrior has no problems running. If you have a rabbit's foot you may use it to re-roll. If the model has a lucky charm they may use it to avoid a bad effect (2-8).
Getting the Wyrdstone: Each hero and henchmen must attempt to get their Wyrdstone to their deployment zone. Once a hero or henchmen group returns to their deployment zone another of the same type may leave to go search for the treasure. No hero or henchmen can return to the deployment zone unless they have treasure. If or when each hero or henchmen group returns to their deployment zone they stash their Wyrdstone and roll D6 to see who will venture back into the city. It is possible for the same group to go again but unlikely. You may continue this until all your models are Out Of Action.
We Got Company!: For each warband D3+1 Zombies will be
generated around the Wyrdstone pile when a model takes some Wyrdstone. The
Zombies will appear 8 inches away and will be randomized by scatter dice. The
Zombies will have home court advantage; they know this area like the back of
their hand, if they have one. Zombies are in search of fresh meat to eat, thus
in this scenario the Zombies can charge a warband model that is 8 inches away on
a 4+. Familiarity and hunger (MMM….brains) make their keenness higher. It will
be possible for the Zombies to charge through the fog and DO NOT have to roll on
the random counter above.
Starting the Game
Ending the Game
+1 Survives: If a Hero or Henchman group survives the battle they gain +1 Experience. +1 Winning Leader: The leader of the winning warband gains +1 Experience. +1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts Out Of Action. +1 Per Wyrdstone Carried Off the Board: Any Hero or Henchmen group earns +1 Experience for each piece of Wyrdstone they get to carry off the board. +1 Per Zombie Taken Out of Action: Any Hero earns +1 Experience for each Zombie he/she put Out of Action.
About the Author
|
| ||||||||||||||||