Mordheim Scenario - Not Room In This Town for Both of Us
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Scenario 091 - Not Enough Room...
By Archeonicus.
Transcribed & edited
by The Mordheimer.
Historical notes: This
skirmish was first fought between the rival Vampire warbands; the Blood Dragons
and the Strigoi in the Grand Cemetery of Mousillon. Later, after the Vampire
Knights had driven the Strigoi and their ghouls into the burial grounds just
outside the city walls, the Blood Dragons would face off with a human enemy, the
Brigands of the Rim Wood. Ravelo has long believed that he should rule, as
"Senator" of a Republican City State, like that of his home city of Remas. But
since embarking first on a career as a pirate and successfully stealing much
wealth from the merchants of Tilea his chances of a political career in his
homeland are nil. After amassing a fortune and establishing connections with
peasant outlaw bands in Bretonnia, he acquired a grand chateau near the
abandoned city of Mousillon. Seeing the opportunity to build a "Pirates
Republic" in a city with a wharf and an empty bay to anchor his ships, Ravelo
attempted to occupy the merchants’ district with outlaws from the Rim Woods, who
owed him much after he saved them from Dark Elf Raiders. The Blood Dragons
looked upon these new occupants with the eye of a predator and battle soon
commenced.
Often a warband finds a spot with an unheard
of treasure hoard, only to be challenged by a rival warband. This usually leads
to conflict as it is unlikely that either side will be willing to give up the
wealth easily.
“How explicit the timing”, as the old Count
was quoted..
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined
building, tower, or other similar item. We suggest that the terrain is set up
within an area roughly 4’ x 4’.
In the centre of the table there should be the coveted
feature, either a building or something like a old graveyard with some walls.
The objective of the scenario is the treasure in there, the item everyone wants.
There should be a small treasure chest present. It is placed in the middle of
the table. It is way to heavy to move...
Warbands The warband with the lowest number of warriors in it is automatically the
defender. If both sides are equal, roll to decide. The defender is deployed
first inside or within 6” of the objective building. The attacking warband is
deployed within 6” of any table edge. Note that you can split the warband to
enter from different edges if you wish. One random determined edge should be
made a city wall, or river and count as impassable.
Starting the Game
The attacker has the first turn.
Ending the Game
If at the end of the defender’s turn the attacker has more standing models
within 4” of the treasure chest than the defender, the attacker wins.
Alternatively, when one of the warbands fails its Rout test the game ends.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 extra Experience.