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Scenario 092 - Safety on the Other Side
By Archeonicus.
Transcribed & edited
by The Mordheimer.
Historical notes: This skirmish was fought between Ravelo's
Brigands and Coastal Raiders of the Dark Elves. After the Knights of Bretonnia
began to encamp around the city of Mousillon in preparation for the ensuing
Errantry War, the Brigands of the Rim Wood found themselves out numbered and out
fought. Their leader, the self-titled "Senator Ravelo" promised aid to them if
they could cross the River Grismerie to his chateau on the other side. A warband
of brigands entered the city and made for the boats moored at the riverfront
wharf. Before they could reach the boats and the safety of the other side of the
river, they encountered Dark Elf raiders who were searching the abandoned city
for loot as well as slaves.
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined
building, tower, or other similar item. We suggest that the terrain is set up
within an area roughly 4’ x 4’. One side of the area will become the river.
There should be a bridge (4” wide) and a ford (4” wide) present in the river.
The fog rules are used.
Warbands Each player rolls a dice. Whoever scores higher decides which table edge the
attacker sets up on. The opposite side of the attackers starting area will be
the river. The river reaches 4” into the playing area. The attacker sets up
first, within 8” of his table edge. The defender sets up anywhere on the table
as long as all his warriors are at least 14” away from any attacker.
Special Rules Drowned Characters: Any character drowned can be found by either warband.
Both players roll the dice for each drowned character. The player with the
highest roll may retrieve the equipment of the warrior, after that a character
makes his serious injury roll and may join his warband, if he survives.
Starting the Game
The attacker has the first turn.
Ending the Game
If one of the warbands fails a Rout test, the game ends immediately and the
routing warband loses. If the attacker manages to move four or more standing
warriors into or over the river, at the defender’s table edge, they have broken
through and he wins the game. There for he needs to get the characters 2” in or
over the river. If he uses the bridge/ford nothing will happen. But when
entering the water roll a D6 for the character on a 1 he slips and drowns. The
character goes Out Of Action.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle, they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts
Out Of Action.
+1 Breaking Through. Any warrior earns +1 Experience for breaking through enemy
lines. If the warrior is a Henchman, then the whole group gains +1 Experience.