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Across the ruins his bride is waiting for…
Terrain
Setup Attackers: After the Defenders have set up, it’s time to set up the Attackers. The Attackers may set up anywhere on the table, but not within 6” of any Defenders, unless it’s behind an impassable obstacle. They have to stay away at least 6” form friendly warbands.
Warbands
Extra models: Pittfighter, wagons consisting of a cart with driver (cannot leave, will not fight) and 2 passengers (cannot leave but will shoot BS3) armed accordingly; Roll D6 per passenger: 1-3 bow,4 longbow, 5 crossbow (max 2), 6 blunderbuss (max 1).Attackers: Warbands as is.
Special Rules Moving the baggage train: Regardless of the caravan’s mode of transport (slaves pulling carts, pony-driven, pushed by Rat Ogres), they will move up to 6” per turn on the road. They cannot run or march. Off-road the caravan moves at half rate (up to 3” per turn). Shooting at the baggage train: Roll to hit, then, for each hit, roll a D6: 1-4 hits the cart, 5-6 hits the beast. Each beast, regardless of what it is, has the following statistics: Weapon Skill 2, Toughness 3 with 1 Wound and no armor save. Even though this is Mordheim, do not use the Injury chart for the beast. It is removed from battle as soon as it’s wounded. If the cart is rolled then there is a 5+ chance you hit a passenger, if wounded they will be 1-4 Knocked down, 5-6, Stunned. Or use a D8, 1-5, the cart, 6-7 the beasts, 8 the passengers. Baggage train in Hand to Hand combat: In combat, treat baggage trains as two separate targets, the cart itself or the beast that pulls it. Any model in contact with both cart and beast may decide which to attack. The carts are automatically hit and have Toughness 5 with 3 Wounds. The cart has no hand to hand offensive capabilities and causes NO impact hits. The Baggage Train is not pinned by hand-to-hand and may move out of combat. This represents the panicking beast surging forward! Moving the baggage train without beasts: If the beast is killed, the Defenders may use models on foot to move the cart (this may be the passengers, but then they cannot shoot anymore, they count as having normal mercenary warrior stats and do not fight back). At least three models are needed to attain half the normal speed for the models carrying it, with no marching. Two models may lug the cart half speed -1”. One model may not move a cart at all. He’s just not strong enough.
Starting the Game
Ending the Game
Experience Table for Rewards
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