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The two clubbers, who accompanied the Skaven marksman, looked worried. The whole band was going on, of all things, a rescue mission. But worrying was over; as the scouts gave signal they reached the capturer’s camp. Suddenly Oldclaw appeared from out the shadows. Greyfur almost lost control of his glands; this was no time to show fear. “Be careful what you-you shoot at. If you hit Eektrikky, we-we will lose our only member who knows were the-the warpstone is buried…” After Greyfur found back his control, he climbed to the second floor of the building; he needed a good position to shoot his warplocks. To the rescue then, he thought. Sometimes there is a possibility someone of the warband is captured, or robbed. And it is just the nature of things that you want to get the things back you lost. Or retrieve that comrade… who knows was the money is hidden.
Terrain The objective of the scenario is the rescue of the character or goods that are kept there. Place a treasure chest, or character next to one of the defender’s heroes, or 2 of the defender’s henchmen.
Warbands
Special Rules Automatic Detection: If the rescuers come within charge distance of any enemy model they are automatically detected.
Removing the Objective: The defenders may move the
objective off the table, as soon as they detect the rescuers. This may only be
done at the normal move (no marching/running, or using speed skills). Killing the Prisoner: If more then 50% of the defender’s warband are Knock Down, Stunned or Out Of Action, the defenders may try to take the prisoner Out Of Action. The prisoner may defend like being unarmed. Objective Ownership: The winner is allowed to do with the objective what he wants; take back ownership and use it, or sell it, or even offer it as Sacrifice.
Starting the Game
Ending the Game
Experience
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