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The rules are simple; a warrior must reach the Pillar of Pain and be the only one to touch it, thereby winning the game. But though there are only one way to win, there are several ways to loose. And though The Game is said to amuse the wizard, it is hardly amusing for the losers.
Terrain
Setup
Special Rules Routing: A warband cannot rout voluntarily, except by picking up a wyrdstone, as explained below. Wyrdstones: When terrain has been set up, each player place three wyrdstone counters in his set-up area. The counters must be at least 4" apart (or as much as the set-up area allows, evenly spread). If a model picks up a counter, the warband whose set-up area it is, will have to rout voluntarily when it becomes that players turn (disregarding all other routing rules). A warrior can carry any amount of wyrdstone without any penalty. Warriors cannot transfer their wyrdstone to another warrior. If the warrior who is carrying a counter is taken Out Of Action, place the counter back on the table where he fell. The Pillar of Pain: In order to win the game, a warrior must touch the pillar for two consecutive rounds without anyone else touching it. In the shooting phase, the Pillar of Pain will feast upon the energy of anyone touching it, causing a S3 hit with no armor save possible. A warrior who is Knocked Down can still touch the pillar, although a Stunned warrior cannot.
Starting the Game
Ending the Game
Experience
The Winnings
Designers Notes Though not exactly in the nature of a true Mordheim skirmish, this scenario is great fun. As part of the campaign, this scenario won a lot of gamers hearts as there are a lot of tactical considerations to be done. You can send cheap troops forward to take enemy fire, but can they survive the pillar of pain ? You can steal the other player’s wyrdstones, earning gold and getting them out of the game. But no matter what you do, you are almost bound to split up your force, setting the players relying on heavy troops (such as vampires, rat-ogres, trolls) back, and favoring fast troops as Skaven. Although Skaven have a hard time surviving the pillar for some reason. I really hadn’t expected the scenario to be as big a hit as it was. Because of it’s complexity I had expected it to be played less (like Monster Hunt). This in turn meant that the reward had to be revised, as chances were that players would end up with a whole lot of unique artifacts. So I started making a list of lesser artifacts for players to gain after the scenario. But this never really had as impact, as only one of the many games we played, actually had a winner. Normally troops gets really beaten up when they get near the pillar, and the fact that only one model can touch it at a time, gives everybody else a really good chance of inflicting some serious damage (or running off with your wyrdstones). Notes on terrain – The pillar of pain can easily be made from green stuff, with arcane sigils scratched into the surface, and painted menacingly. Unfortunately mine was at a display in the local store when we did the photo-shooting, so I used the square center thing supplied in the splendid Mordheim boxed set.
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