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Terrain The sea-line is most easily represented by a piece of taut string and some blue-tack. Place some stones on the table to represent rocky outcrops as well as some twigs to represent driftwood. Walls can be placed perpendicular to the cliff-face to represent groynes. One large rocky outcrop and one ruined building should also be placed on the beach. The upper stories of this ruin and the large rock will not be submerged as the tide comes in (see later).
Warbands
Special Rules
Swimming: Unarmored figures swim 3" in a direction of
their choice. Light armored figures (including Ithilmar & Gromril) must roll 4+
to swim 3". A failure results in no swimming movement. Heavy armored figures can
only bob (N.B. the word "bob" should be said in a comedy, Blackadder-style
voice.) Every figure then bobs 3" in a random direction. While in deep water a
figure can perform neither missile fire nor Hand To Hand combat nor offensive
spells. They can however be the targets for missiles & spells making them
sitting ducks. If the tide retreats to leave the figure on land again they are
treated as Knock Down.
Mannfred the Giant: The noise of battle will attract
the attention of Mannfred the Giant who is keen to see off all foreigners.
Beginning on the 2nd turn he will stand atop the cliff and hurl boulders at the
warriors beneath. He will throw one boulder in each of the players recovery
phases at one of the 12 warriors nearest to the cliff (roll a red & a white
dice: 1-3 on red = 1-6 on white, 4-6 on red = 7-12 on white). Any warrior
targeted must pass an I test or take a S6 hit (armor saves apply) with a +1 to
the wound roll. You may wish to place stones where the boulders land for extra
cover.
Starting the Game
Ending the Game
Experience
Treasure
Post Battle (campaign only) The losers spend the night looking for a safe pitch, cold, tired & hungry. Subtract -1 from all models LD value for the next battle.
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