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This is a two-player scenario using the existing Mordheim rules as a one-shot game. A small group of unlucky travelers races through a dark forest. Unfortunately, they're not the only thing on the move this evening - a horde of undead is on the move! If the traveling party can last until dawn, the threat will pass. Can they survive until daybreak?
Terrain
Setup
The two players alternate placing whatever terrain they would like on the board until they have decided that that's enough. Trees, hills, and dirt roads are recommended for this scenario. Additional buildings or ruins and rivers are not.
Special Rules The Restless Dead: In the recovery phase of the undead team's turn (starting with the second turn), the player adds 2+1D6 Zombies to the board anywhere outside of the living team's models line of sight. Exception -- new Zombies may not begin inside any structure or ruin. Zombies are mindless. They will move in a (relatively) straight line towards the living models. Zombies instinctively know where the living models are, so don't even bother hiding from them. If a Zombie knocks a living model Out of Action, the next turn, that Zombie does not move. Any Zombies that start within two inches of the Out Of Action model will move to base contact with the Zombie, unless in combat. None of these Zombies may attack a living model, as they are too busy eating brains. These Zombies may be attacked as if they were knocked down models. Daybreak: Here's where the living team might get lucky. On the start of the living player's fourth turn and every turn thereafter, roll 1d6. On a 6, the sun rises. For each turn after the fourth, add one to the roll (Turn 5, the player needs a 5 or a 6; turn 6, he'll need a 4, 5, or 6...). If the sun rises, the zombies shamble away/collapse/disintegrate. The House in the Woods: This is your classic "hole up in the house while Zombies try to break in and eat our brains" house. The doors and windows are initially open, so any ol' Zombie can try to claw his or her (its?) way inside. Unless in hand to hand combat, a living model can attempt to block one of the openings in his or her hand-to-hand combat phase. The model must be by the opening to do so. Once blocked, the entryway cannot be opened again -- make certain that everyone who is coming in is in! Zombies (and living models that find themselves locked out) can attempt to break down the barricade by rolling under their Strength (that is, rolling a one or a two for Zombies) during the hand to hand combat phase. If the opening is breached, it cannot be blocked again - the building is so small. There just isn't enough to block every entrance!
Starting the Game
Ending the Game
Experience |
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