One particular area of
interest for the discerning warband captain, that is reputed to be overflowing
with wealth, is the area under the shadow of the eastern gatehouse once
populated by wizards and warlocks. The rumors go that this area is rich
especially with magical artifacts although warriors are warned to be wary of the
statues...
Terrain
Each player takes it
in turn to place a piece of terrain a ruined building, tower, or other
similar item. The battle is fought in an area roughly 4' x 4'. Players
should then place D3+1 statues (we suggest models of wizards painted to look
like stone or bronze). These should be placed no closer than 8" of each
other or the board edge. For multi-player games we suggest that players add
an additional D3 statues per player.
Setup
Players’ should
roll a D6 and whoever rolls highest chooses which warband goes first. This
warband is deployed within 8" of any table edge the player chooses. The
opponent (or opponents in the case of multi-player games) then set up within
8" on the opposite side.
Special Rules
Swag: Once you have placed the terrain, put some Swag counters on the
tabletop to represent where the wizards’ riches are. There will be D3+1
counters in total. For multi-player games we suggest that players add an
additional D3 counters per player. Each player takes it in turn to place a
counter. Roll a D6 to see which player goes first. The counters must be
placed within 8" of a statue, no further than 10" from the edge of the table
and at least 6" away from each other. Note that counters are placed before
deciding which edge the warbands will play from, so it is a good idea to put
counters towards the middle of the table. Warriors can pick up the counters
simply by moving into contact with them. A warrior can carry any amount of
Swag without any penalty. Warriors cannot transfer their Swag to another
warrior. If the warrior who is carrying a counter is taken out of action,
place the counter on the table where he fell.
Statues: Unbeknownst to the warriors, the apparently harmless statues
of the wizards are actually still alive, although in eternal torment. Any
warrior who attempts to pick up a Swag counter must roll a D6. On the score
of a 4+, the wizard has noticed them and unleashed a spell against them –
roll another D6: on a 1-2 he casts a Necromantic spell, on a on a 3-4 he
casts a Chaos spell, on a 5-6 he casts a Lesser magic spell. Determine the
spell to be cast by rolling (yet another!) D6 on the appropriate spell list.
If the spell is out of range or is simply inappropriate in the circumstances
(i.e., Wings of Darkness, Luck of Shemtek etc,) then consider it as miscast.
The opponent may roll for the wizard to see if his casting roll was
successful, adding +1 to the attempt (it’s always more fun this way!). The
statue will only ever attempt to cast a spell at a warrior once.
Starting the Game
Roll a D6 to see who
has the first turn.
Ending the Game
The game ends when all
the warband have routed, bar one.
Experience
+1 Survives: If a Hero or Henchman group survives the battle, they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out of Action: Any Hero earns +1 Experience for each enemy he
puts out of action.
+1 Per Swag Counter. If a Hero or Henchman is carrying a swag counter at the
end of the battle he receives +1 Experience.
Ill Gotten Gains...
Players may roll once on the following table for each Swag Counter that they
still have in their possession at the end of the game:
|
D6 |
Item |
| 1 |
Lucky Charm |
| 2 |
Tears of Shallya |
| 3 |
Crimson Shade |
| 4 |
Dark Venom |
| 6 |
Cathayan Silks |
| 6 |
Tome of Magic |