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Outlaws - One step above of the law...
Tactics
By Unknown,
Edited by The Mordheimer.
Outlaws will work best where they can make the most use their
additional BS. If you are lucky, you might be able to get them into position
where they can get a good clear view of the ground before them where they can
pick off the advancing enemy, preferably before they have to get into combat.
With a starting roster that includes all possible Heroes, five out of the seven
have a BS of 4 and this should be extended still further when I can get hold of
some extra Marksmen. This consideration is very important because most opposing
warbands may well have nine or ten members and it will be necessary to get at
least three Out Of Action in order to force a Rout Test.
However, even if they get beaten in their early games, this is
a warband that can make some serious improvements. Except for the Cleric, all
the other Heroes can take Skill advances in Shooting. Any of Quick Shot,
Trick Shooter and Eagle Eyes skills would significantly enhance
their abilities. I would definitely try and take all these skills as soon as
possible.
At a later time during the campaign, considering strengthening
their combat possibilities by hiring an Ogre Bodyguard, as a little extra muscle
should be more than useful to have around. Defend your archers, avoid hand to
hand combat and pick on the weaker opponents. Woe betide the next lot who will
have to face the Outlaws of Stirwood Forest!
Warband's Tactics Development Progression
1.0 Initial document submission.
Designer Notes
If anyone has any other ideas or
suggestion,
please email us. We will
be more than happy to include them!