WebMaster's Notes: This experimental warband is
in UNKNOWN development stages. It was originally developed by Joshua
Cartwright and play-tested and balanced by Bram Tazoul. You can see
their work at Brahm's Book website (http://madnergal.com/brahmsworld/Mordheim/index.htm.)
We encourage you to play test it
and email us your comments. I have seen several Halfling's warbands
variations (there are three of them on the
Yahoo! Mordheim
eGroup alone), but this one got my eye. I do not know if it is the
most balanced, but the authors seems to have taken their time to create
the warband based on a theme with a purpose. We are currently waiting
for some development information... we shall keep you informed.
Remember: Play the warband, write your comments and email them
in... THEN you can complain. :P
Halflings are mostly a peaceful race, wishing nothing more
than to eat (especially eat!), drink and be merry. They live in closely-knit
communities and they are rarely troubled by other races. Sitting comfortably
under an evening sun, one would most often see a Halfling sitting reclined under
a tree, munching, smoking and laughing. As they generally keep to themselves and
avoid trouble, most Halflings live long, peaceful lives. Some Halflings however
cannot find peace in such a familiar atmosphere and they seek adventures like
those in the stories they were told when they were young. Every so often a
village Elder succumbs to this wanderlust, and when his unrest becomes
unbearable he rounds up a group of other like-minded Halflings to head out and
change the world.
Choice of Warriors:
A Halfling Warband must include a minimum of 3 models. You
have 500 Gold Crowns which you can use to recruit your initial warband. Maximum
number of warriors allowed in the warband is 20.
Halfling Elder: Each Halfling Warband must have one
Halfling Elder: no more, no less!
Halfling Cook: Your warband may include one Halfling
Cook.
Halfling Thief: Your Warband may include one Halfling
Thief.
Halfling Youths: Your warband may include two Halfling
Youths.
Halfling Scouts: Your Warband may include seven Halfling
Scouts.
Halfling Warriors: Your Warband may include five Halfling
Warriors.
Piggies: Your Warband may include four Piggies.
Village Ogre: Your warband may include one Village Ogre.
Special Rules:
Pretty Much Human: Halflings are pretty much human
and therefore may hire any hired sword available to human mercenaries.
Too Big!: Halflings may never use Long bows, Elf
Bows, Handguns, Long Rifles or Blunderbusses even if they gain an advance
roll that would allow them to do so. Such big weapons are not built for such
tiny hands!
Halfling Items: Halflings do not gain any bonuses
from having Halfling items (such as the Halfling Cookbook) because they
already know all the knowledge that can be obtained from such things.
Starting Experience:
Halfling Elder starts with 20 experience.
Halfling Cook starts with 12 experience.
Halfling Thief starts with 8 experience.
Halfling Youths starts with 0 experience.
All henchmen start with 0 experience.
Halfling Maximum Characteristics:
Maximum characteristic values for Halflings and Ogres.
Profile
M
WS
BS
S
T
W
I
A
Ld
Halfling
4
5
7
3
3
3
9
4
10
Ogre
6
5
4
6
6
4
5
4
7
Halfling Skill Tables
Halfling Elder may choose from the Combat,
Shooting, Academic, Speed or Special Skills.
Halfling Cook may choose from the Strength, Speed
or Special Skills.
Halfling Thief may choose from the Combat,
Shooting, Speed or Special Skills.
Halfling Youths may choose from the Shooting,
Speed or Special Skills.
Halfling Equipment List
Adventurer
Halfling Thief
Hand to Hand Weapons
Hand to Hand Weapons
Dagger (Pairing Knife)
1st free/ 2 gc
Dagger
1st free/ 2 gc
Mace/Hammer (Tenderizer)
3 gc
Mace/Hammer
3 gc
Axe (Meat Cleaver)
5 gc
Axe
5 gc
Sword (Machete)
10 gc
Sword
10 gc
Double Handed Weapon *
15 gc
Spear *
10 gc
*: Heroes & Halfling
Warriors Only.
(...) Halfling Cook
equivalent.
Missile Weapons
Missile Weapons
Short Bow
5 gc
Throwing Knives
15 gc
Bow #
10 gc
Crossbow Pistol
35 gc
# May not be used by
Halfling Warriors.
Pistol
25 gc
Pistol, Brace
40 gc
Armour
Armour
Light Armor
20 gc
Light Armor
20 gc
Buckler
5 gc
Buckler
5 gc
Helmet (Cooking Pot)
10 gc
(...) Halfling Cook
equivalent.
Miscellaneous
Miscellaneous
Hunting Arrows !
35 gc
Rope & Hook
5 gc
!: Halfling Elder and
Halfling Scouts only.
Lock Picks
10 gc
Village Ogre
Hand to Hand Weapons
Dagger
1st free/ 2 gc
Mace/Hammer
3 gc
Axe
5 gc
Sword
10 gc
Double Handed Weapon
15 gc
Missile Weapons
Long Bow
15 gc
Armour
Light Armor
20 gc
Helmet
10 gc
Heroes
1 Halfling Elder; 60 gold crowns
to hire.
Occasionally Halfling Elders tire of the responsibility of taking care of a
village. They wish they were young again, so they could eat ten meals a day and
get as merry as they used to be! To reclaim their lost youth they will go to
extreme lengths, even if that means going off into the wilderness on a grand and
wild adventure!
M
WS
BS
S
T
W
I
A
Ld
4
3
5
3
3
1
5
1
9
Weapons/Armor: An Elder may be
equipped with weapons and armor chosen from the Adventurer Equipment List.
Special Rules:
Leader: Any warrior within
6" of the Elder may use his Leadership when taking a Leadership test.
0-1 Halfling Cook; 35 gold crowns
to hire.
Halfling Cooks dream of only one thing: gourmet food! To find such exquisite
gastronomic delights they will often venture outside of their homely towns and
villages to find those things they love: rare herbs and spices, mouth-watering
meats, delectable deserts, fragrant fruit... the list goes on and on! Of course,
chopping veggies as the speed of light while keeping ones fingers takes tireless
training. While they may not be as handy with a sling or bow as many other
Halflings, their skill with a blade is unsurpassed!
M
WS
BS
S
T
W
I
A
Ld
4
4
2
3
3
1
4
1
8
Weapons/Armor: A Halfling Cook
may be equipped with weapons and armor chosen from the Adventurer Equipment
List.
Special Rules:
Master Chef: Halfling Cooks have a vast range of
knowledge when and it comes to culinary matters, and their food is often
more filling and favorable then that of hapless no-talent human chef! To
represent his masterful cooking talent role one D6. On a 5+ the cook has
managed to make a little food go a long way and when selling Treasure or
Wyrdstone the warband is considered to be one size lower. Any role below a
5+ does not represent the chef's inability to conjure up some delicious
food, it just means he ate all the excess food before his other companions
got there!
0-1 Halfling Thief; 30 gold
crowns to hire.
Halfling thieves are often lured out of their villages by the prospect of all
the useful and pretty things they could "borrow" from people. Just think, if
they can "acquire" so many items within the confines of a small village, who
knows what they could "find" when set loose upon the world!
M
WS
BS
S
T
W
I
A
Ld
4
2
4
2
2
1
5
1
8
Weapons/Armor: A Halfling Thief
may be equipped with weapons and armor chosen from the Halfling Thief Equipment
List.
Special Rules:
Infiltrator: He may always be placed on the battlefield
after enemy warband(s), and can be placed anywhere on the table as long as
it is out of sight of the opposing warband and at least 12" away from any
enemy model. If more than one model has infiltrate, roll-off to see who
places first.
Pick Locks: When testing to open a locked door, a
Halfling Thief needs only make a successful Initiative test. Cutpurse: A
Halfling Thief makes a living of "finding" things others have "lost". If the
Halfling Thief took part in a battle, and was not taken Out Of Action, then the
warband gains +1 roll on the Exploration phase on top of what they would
normally find.
0-2 Halfling Youths; 10 gold
crowns to hire.
Having heard such tales as "Tinkle Witherson and the Golden Boots" and "Little
Gumblewort's Big Adventure", young Halflings aspire to become like these famed
Halfling heroes. They will do anything, ANYTHING, to become a glorious hero;
even if that means missing a meal or two!
M
WS
BS
S
T
W
I
A
Ld
4
2
3
2
2
1
4
1
7
Weapons/Armor: Halfling Youths
may be equipped with weapons and armor chosen from the Adventurer Equipment
List.
Henchmen
(In groups of 1-5)
0-7 Halfling Scouts; 20 gold
crowns to hire.
Most Halflings are expected to do some military service. Some protect the Moot
from the rare attacks of Orcs and Goblins, others simply patrol the peaceful
roads that lead elsewhere. While most are happy to sit back once their duty is
fulfilled, others sign on to a warband and roam the countryside, searching for
adventure.
M
WS
BS
S
T
W
I
A
Ld
4
2
4
2
2
1
4
1
8
Weapons/Armor: Halfling Scouts
may be equipped with weapons and armor chosen from the Adventurer Equipment
List.
0-5 Halfling Warriors; 25 gold
crowns to hire.
Stocky brutes (by Halfling standards, anyways) Halfling Warriors live for the
excitement garnered by adventure.
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
1
4
1
8
Weapons/Armor: Halfling Warriors
may be equipped with weapons and armor chosen from the Adventurer Equipment
List.
0-4 Piggies; 20 gold crowns to
hire.
Only Halflings know how vicious a cornered piggy can be. When provoked they can
even eat a small Halfling whole! And of course if the food runs short then guess
who's for dinner...
M
WS
BS
S
T
W
I
A
Ld
5
4
0
3
4
1
3
1
4
Weapons/Armor: None! Apart from
their vicious tempers Piggies don't use weapons and can fight without penalties.
Special Rules:
Animals: Piggies are animals and never gain
experience.
0-1 Village Ogre; 140 gold crowns
to hire.
Halflings and Ogres have one thing in common: FOOD! Although they me seem like a
bit of an odd pairing, Ogres are often lured from the hills by the opportunity
to sample the local delicacies of the Moot. If Elders ever need protection then
the Ogres are the ones to call upon to provide that extra bit of brute force and
muscle!
M
WS
BS
S
T
W
I
A
Ld
6
3
2
4
4
3
3
2
7
Weapons/Armor: An Ogre may be
equipped from the Village Ogre Equipment List.
Special Rules:
Fear: Ogre-kin are large and brutish creatures that
cause Fear.
Large: Ogre-kin are huge, lumbering creatures and
there for make tempting targets for archers. Any target may shoot at an
Ogre, even if he is not the closest model.
Skills: An Ogre-kin who becomes a Hero may only
choose from Combat and Strength skill-lists.
Slow Witted: Ogre-kin are not the brightest
creatures about. They earn experience at half-rate.
Protective: The Ogre is content with his pay and
more importantly, his meals. He will there for scare off any other Ogre that
may attempt to join the warband. Once a Village Ogre is purchased, Ogre
Bodyguards will not join the warband, and should one have been hired prior
to the Village Ogres arrival, he will move on.
Halflings' Special Skills
Quiet as a Mouse: The Halfling as adept at staying
as quiet as a mouse whilst hiding. Enemy warriors must use half their
initiative value in inches (rounded down) when trying to detect this hidden
Halfling.
Crude Belch: Having eaten a meal or six, this
Halfling may release a withering belch to distract his enemies. During the
first round of hand to hand combat the Halfling can release his noxious
fumes upon all enemies within base contact. All enemies effected must take a
leadership test. If the leadership test is failed then the putrid odor has
severely affected the warrior's fighting ability and he must miss his first
attack (regardless of whether he has only one attack or not).
Wizened Halfling (leaders only): This old Halfling
is greatly respected by the other members of the warband and they never
question his word. All Halflings may also re-roll any failed leadership test
when within 6" of the leader as well as using his leadership for both tests.
Stealthy (Halfling Thieves Only): The Halfling
Thief can hide even after running, and can run while within 8" of enemy
models if he starts and ends his move hidden.
Skilled Huntsman: The Halfling has been hunting
things ever since he was young (the more food he has, the better!) and has
become well adapted to firing as silently and discreetly as possible. To
represent this a Halfling may try and fire a ranged weapon and remain
hidden. When shooting from hiding roll D6. On a 3+ the Halfling has managed
to keep his actions inconspicuous to the eye of the enemy and may remain
hidden that turn. Note this skill may not be combined with black powder
weapons, they are just too noisy!
Layers of Fat: The Halfling has gained mountains
of flab during his vast experience of eating fine foods and his thick bulk
could swallow a sword whole! The Halfling always has a basic saving throw of
6 regardless of the enemy warrior's strength and on top of any armor he
already wears.
Shifty: The Halfling has long-been skirting in the
shadows, avoiding unwanted attention. So nimble is he that he may surprise
even those who believe they've got them dead-to-rights. The Halfling gains a
bonus attack when charged that strikes first.
Warband Development Progression
1.0 Initial warband submission.
1.1 Author information updated. Sorry for the oversight... my fault. *blush*