Middenheim Mercenaries
 
 

 

 

 

 

 

 

 

 

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Middenheim Mercenaries

As appeared in
Mordheim Main Rulebook.
PDF at Downloads!

Mercenaries are human warriors from various empire cities, mostly not very far from Mordheim. The people are well aware of the wealth that can be found there, and some organize parties to profit from their old neighbor's downfall. Each of these cities has its own particular character and traditions, and while it is sooner the scum than the nobility that is attracted to adventure in the city of the damned, these peculiarities still show.

One of this cities is Middenheim. It stands on a mountain pinnacle surrounded by dark forest in the centre of Middenland, and is also known as the City of the White Wolf after Ulric, the old god of wolves and winter. The Priesthood of Ulric is still strong in Middenheim where Ulric is venerated as the patron of the city. The tradition of rivalry between Middenheim and Reikland goes back hundreds of years, and the Count of Middenheim, Mannfred Todbringer, is one of the chief contenders for the Emperor’s throne. As a result there has always been a great deal of friction between Middenheimers and the Temple of Sigmar.

Middenheimers are typically large, strongly built men with a well deserved reputation for ferocity. Many wear wolf pelts which custom decrees to be the mark of those who have slain a wolf with their own hands. These grim warriors are famously contemptuous of danger. They frequently go into battle bare-headed, scoffing at those who choose, for reasons of good sense, to wear helmets. As Middenheimers favor long hair and beards their lack of headgear makes them look especially fierce when they charge upon their enemies howling their brutal battle-cries.

The people of Middenheim are more heavily built than most, and they rather rely on brute force than some half-baked tactical plan. Captains and Champions get 4 Strength to their starting profile, instead of 3. Champions and Youngbloods will never take shooting skills though.

Middenheimers are an excellent warband for players who like to fight in close combat, but still want to take advantage of the mercenaries' versatility and great outfits.


Choice of Warriors:

A Mercenary warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.

  • Captain: Each Mercenary warband must have one Captain: no more, no less!
  • Champions: Your warband may include up to two Champions.
  • Youngbloods: Your warband may include up to two Youngbloods.
  • Warriors: Your warband may include any number of Warriors.
  • Marksmen: Your warband may include no more than seven Marksmen.
  • Swordsmen: Your warband may include no more than five Swordsmen.

Special Rules:

The men of Middenheim are famous for their physical prowess. To represent their advantage in size and bulk, the Champions and Captains of a Middenheim warband start with Strength 4 instead of Strength 3.

Starting Experience:

  • The Captain starts with 20 experience.
  • Champions start with 8 experience.
  • Youngbloods start with 0 experience.
  • Henchmen start with 0 experience.

Marienburgers' Skill Tables

  • Mercenary Captain may choose from the Combat, Shooting, Academic, Strength or Speed.
  • Champions may choose from the Combat, Strength or Speed.
  • Youngbloods may choose from the Combat, Strength or Speed.

Mercenaries' Equipment List

Mercenaries

Marksmen

Hand to Hand Weapons Hand to Hand Weapons
Dagger 1st free/ 2 gc Dagger 1st free/ 2 gc
Hammer/Mace 3 gc Hammer/Mace 3 gc
Axe 5 gc Axe 5 gc
Sword 10 gc Sword 10 gc
Morning Star 15 gc  
Double Handed Weapon 15 gc  
Spear 10 gc  
Halberd 10 gc  
   
Missile Weapons Missile Weapons 
Crossbow 25 gc Crossbow 25 gc
Pistol 15 gc Pistol 15 gc
Pistol, Brace 30 gc Pistol, Brace 30 gc
Dueling Pistol 25 gc Bow 10 gc
Dueling Pistol, Brace 50 gc Long Bow 15 gc
Bow 10 gc Blunderbuss 30 gc
  Handgun 35 gc
  Hunting Rifle 200 gc
   
Armor Armor
Light Armor 20 gc Light Armor 20 gc
Heavy Armor 50 gc Shield 5 gc
Shield 5 gc Helmet 10 gc
Buckler 5 gc  
Helmet 10 gc  
   

Heroes

1 Mercenary Captain; 60 gold crowns to hire

A Mercenary Captain is a tough professional warrior, a man who will fight for anyone or against anything so long as the price is right. Mordheim offers such a man the chance to become rich beyond his dreams, though at great risk. But as ruthlessness and lack of mercy and pity are the hallmarks of a successful Mercenary Captain, it is no wonder that they flock to Mordheim.

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WS

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4 4 4 4 3 1 4 1 8
Weapons/Armor: A Mercenary Captain may be equipped with weapons and armor chosen from the Mercenary Equipment list.

Special Rules:

  • Leader: Any warrior within 6" of the Mercenary Captain may use his Leadership characteristic when taking Leadership tests.
0-2 Champions; 35 gold crowns to hire

In any Mercenary warband there is one warrior who is bigger, stronger (and often uglier) than his comrades. These men are called Champions (or berserkers, first swordsmen and various other names). Champions are amongst the toughest and the best fighters in the warband. They often answer challenges issued to the warband and, after the Captain, they get the pick of any equipment and loot.

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4 4 3 4 3 1 3 1 7
Weapons/Armor: Champions may be equipped with weapons and armor chosen from the Mercenary Equipment list.

0-2 Youngbloods; 15 gold crowns to hire

These are young fighters who are still inexperienced, but eager to win their spurs in the savage fighting in and around the ruins of Mordheim.

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4 2 2 3 3 1 3 1 6
Weapons/Armor: Youngbloods may be equipped with weapons and armor chosen from the Mercenary Equipment list.


Henchmen

(In groups of 1-5)
0+ Warriors; 25 gold crowns to hire

These dogs of war are grim, seasoned fighters, fearing no man as long as they have their weapons and armor. They form the core of any Mercenary warband.

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4 3 3 3 3 1 3 1 7
Weapons/Armor: Warriors may be equipped with weapons and armor chosen from the Mercenary Equipment list.

0-7 Marksmen; 25 gold crowns to hire

The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a long bow. In the savage street fights of Mordheim they snipe at the enemy from the windows of ruined buildings and pick out enemy leaders with their arrows.

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4 3 3 3 3 1 3 1 7
Weapons/Armor: Marksmen may be equipped with weapons and armor chosen from the Marksman Equipment list.

0-5 Swordsmen; 35 gold crowns to hire

Swordsmen are professional warriors, experts at taking on and beating several opponents at once. They are much sought after by warband leaders, as their skills are ideally suited for fighting in Mordheim.

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4 4 3 3 3 1 3 1 7
Weapons/Armor: Swordsmen may be equipped with weapons and armor chosen from the Mercenary Equipment list.

Special Rules:

  • Expert Swordsmen: Swordsmen are so skilled with their weapons that they may re-roll any failed hits when charging. Note that this only applies when they are armed with normal swords, and not with double handed swords or any other weapons.

 

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Last Modified : 21-Jan-2006 01:09 AM