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Reikland lies at the heart of the Empire and its greatest city is Altdorf, home of the Grand Theogonist and seat of the Temple of Sigmar. Reiklanders are devout followers of Sigmar, the founder, first Emperor, and patron god of the Empire. The Grand Prince of Reikland (as Siegfried, the ruler of Reikland, styles himself) is supported in his claim to the throne by the Grand Theogonist and opposed most strongly by the Count of Middenheim and the Priests of Ulric. Throughout the Empire Reiklanders are commonly supposed to embody the discipline and loyalty of the professional warrior. Brave and well-versed in the arts of war, Reiklanders disdain fashionable clothing in favor of well-made and practical wargear. In battle they often wear colored ribbons as marks of identification or authority. They are justly proud of their dynamic and ambitious Grand Prince and contemptuous of other claimants to the throne, especially the Count of Middenheim, Mannfred Todbringer, whom they sneeringly call the ‘lap-dog of Ulric’. Reikland is known for its disciplined and well-organized army, and this even shows in their mercenary warriors. Leading a Reikland warband, the Captain's leadership ability ranges to 12" (instead of the normal 6"). Superior defensive training grants their marksmen a ballistic skill of 4 in their normal starting profile, instead of a 3. This makes them a little slower and weaker than most other mercenaries though: their Champions cannot take Speed skills, and Youngbloods will never have Strength skills. Reiklanders are the perfect warband for players who like to rely on tactics and ranged firepower. Choice of Warriors:A Mercenary warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
Special Rules:Reikland Mercenaries are accustomed to the demands of military discipline and have a strongly developed loyalty between officers and men. To represent this, fighters may use their Captain’s Leadership if within 12" rather than the usual 6" (accounted on profile.) A strong tradition of martial training is also responsible for the high standards of archery amongst the people of Reikland. All Marksmen therefore add +1 to their Ballistic Skill, accounted on profile, whether they are recruited when the warband is first formed or added later.
Starting Experience:
Marienburgers' Skill Tables
Mercenaries' Equipment List
Heroes1 Mercenary Captain; 60 gold crowns to hireA Mercenary Captain is a tough professional warrior, a man who will fight for anyone or against anything so long as the price is right. Mordheim offers such a man the chance to become rich beyond his dreams, though at great risk. But as ruthlessness and lack of mercy and pity are the hallmarks of a successful Mercenary Captain, it is no wonder that they flock to Mordheim.
Special Rules:
In any Mercenary warband there is one warrior who is bigger, stronger (and often uglier) than his comrades. These men are called Champions (or berserkers, first swordsmen and various other names). Champions are amongst the toughest and the best fighters in the warband. They often answer challenges issued to the warband and, after the Captain, they get the pick of any equipment and loot.
0-2 Youngbloods; 15 gold crowns to hire These are young fighters who are still inexperienced, but eager to win their spurs in the savage fighting in and around the ruins of Mordheim.
These dogs of war are grim, seasoned fighters, fearing no man as long as they have their weapons and armor. They form the core of any Mercenary warband.
0-7 Marksmen; 25 gold crowns to hire The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a long bow. In the savage street fights of Mordheim they snipe at the enemy from the windows of ruined buildings and pick out enemy leaders with their arrows.
0-5 Swordsmen; 35 gold crowns to hire Swordsmen are professional warriors, experts at taking on and beating several opponents at once. They are much sought after by warband leaders, as their skills are ideally suited for fighting in Mordheim.
Special Rules:
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