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Sisters of Sigmar
Complete information
in Mordheim Main
Rulebook.
PDF at
Downloads!
While the rest of Mordheim fell upon the spell of madness, The Sisters of
Sigmar offered prayer after prayer. Before the Holy Hammer fell upon the corrupt
city, the Maidens of Sigmar gathered in their fortified temple. As survivors of
the two-tailed comet, they are in a Holy Mission: to search Mordheim for the
Wyrdstone to make sure its damaging powers are kept from humanity's corruptible
hands.
Choice of Warriors:
A Sisters of Sigmar warband must include a minimum of three
models. You have 500 gold crowns to recruit your initial warband. The maximum
number of warriors in the warband may never exceed 15.
Sigmarite Matriarch: Each Sisters of Sigmar warband must
have one Matriarch to lead it; no more, no less.
Sister Superior: Your warband may include up to 3 Sister
Superiors.
Augur: Your warband may include a single Augur.
Novices: Your warband may include up to 10 Novices.
Sisters: Any number of models may be Sisters.
Starting Experience:
A Matriarch starts with 20 experience.
Sisters Superior start with 8 experience.
An Augur starts with 0 experience.
Henchmen start with 0 experience.
Sisters of Sigmar's Skill Tables
Matriarch may choose from the Combat, Academic, Strength,
Speed or Special.
Sister Superior may choose from the Combat, Academic,
Strength, Speed or Special.
Augur may choose from the Academic, Speed or Special.
Sisters of Sigmar's Equipment List
Sisters of Sigmar
Heroines Only
Hand to Hand Weapons
Miscellaneous Equipment
Dagger
1st free/ 2 gc
Holy Tome
120 gc
Hammer/Mace
3 gc
Blessed Water
10 gc
Sigmarite Warhammer
15 gc
Holy Relic
15 gc
Flail
15 gc
Steel Whip
10 gc
Double Handed Weapon
15 gc
Missile Weapons
Sling
2 gc
Armor
Light Armor
20 gc
Heavy Armor
50 gc
Shield
5 gc
Buckler
5 gc
Helmet
10 gc
Heroines
1 Sigmarite Matriarch; 70 gold
crowns (dowry to the temple)
The Sigmarite Matriarchs, of whom there is an inner circle of twelve, are
answerable to the High Matriarch of the temple. Each must lead a warband of
Sisters in frequent searches of the city in order to purge the ruins. Matriarchs
are driven by a zealous devotion to the Cult of Sigmar and a relentless
determination to redeem the Sisterhood in His eyes.
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Weapons/Armor: The Sigmarite
Matriarch may be equipped with weapons and armor chosen from the Sisters of
Sigmar Equipment list.
Special Rules:
Leader: Any warband member
within 6" of the Sigmarite Matriarch may use her Leadership characteristic
when taking any Leadership tests.
Prayers of Sigmar: The Matriarch has studied the
Prayers of Sigmar. See the Magic section.
0-3 Sister Superior; 35 gold
crowns (dowry to the temple)
Each of the Sisters Superior is a long-serving priestess of the Cult of Sigmar,
well versed in the rituals of the temple and an example to the younger Sisters
and Novices. The Sisters Superior are entrusted with maintaining the faith and
fervor of the order. Any peril or foe that may lurk in the ruins of Mordheim is
as nothing compared to the wrath of a Sister Superior.
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Weapons/Armor: A Sister Superior
may be equipped with weapons and armor chosen from the Sisters of Sigmar
Equipment list.
0-1 Augur; 25 gold crowns (dowry
to the temple)
The blind Augurs of the Sisterhood are blessed beyond their comrades. By giving
up their sight they have gained something far more, second sight – a gift from
their patron god. Only a very few are marked this way, and they are greatly
revered by the Sisterhood. Unlike the rest of the priestesses, they shave their
heads, save for a single long braid.
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Weapons/Armor: The Augurs may be
equipped with weapons chosen from the Sisters of Sigmar Equipment list. They
never wear armor.
Special Rules:
Blessed Sight: An Augur can re-roll any failed
characteristic tests (climbing, resisting spells or any other reason), and
any rolls to hit in close combat or shooting. You must accept the second
result. In addition, an Augur can use her Blessed Sight to help the
Sisterhood when they are searching the city for wyrdstone. If the Augur is
not put Out Of Action in the battle, you may roll two dice for her in the
exploration phase and pick either dice as the result.
Henchmen
(In groups of 1-5)
0+ Sigmarite Sister; 25 gold
crowns (dowry to the temple)
Sigmarite Sisters know that their entire order is shamed in the eyes of their
Lord Sigmar. Every one of them is sworn upon His altar to pacify the city and
thereby redeem themselves. Whatever the perils and horrors that stand in their
way, they will be overcome!
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Weapons/Armor: The Sigmarite
Sisters may be equipped with weapons and armor chosen from the Sisters of
Sigmar Equipment list.
0-10 Novices; 15 gold crowns
(dowry to the temple)
By tradition, the Sisters draw their recruits only from the most noble houses of
the Empire, and families consider it a great honor to have their daughter
accepted into the order. Only maidens of noble lineage can be relied upon to
have the devotion to duty and innate sense of honor. Few though the recruits may
be, they must endure several years as Novices during which time their devotion
will be tested to the full. All are eager to prove themselves worthy to be the
handmaidens of Sigmar.
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Weapons/Armor: The Novices may
be equipped with weapons and armor chosen from the Sisters of Sigmar Equipment
list.
Special Weapons
Sigmarite Warhammer; 15 gc; Availability: Common
(Sisters of Sigmar only).
One of the traditional weapons of the Sisterhood, the Warhammer echoes
Ghal-Maraz, the great hammer of Sigmar himself.
Range
Strength
Special Rules
Close Combat
As User +1
Concussion, Holy
Special Rules:
Concussion: Warhammers are excellent at striking
people senseless. When using a Warhammer in close combat a roll of 2-4 is
treated as Stunned when rolling on the Injury chart.
Holy Weapon: Each Warhammer is blessed by the High
Matriarch herself before it is handed to the Sisters. The Warhammer has a +1
bonus on all to wound rolls against any Possessed or Undead models. Note
that you will still need to score a 6 before any modifiers in order to cause
a critical hit. Only Matriarchs and Sister Superiors may carry two Sigmarite
Warhammers.
Steel Whip; 10 gc; Availability: Common (Sisters of
Sigmar only).
Another weapon unique to the Sisterhood is the steel whip, made from barbed
steel chains.
Range
Strength
Special Rules
Close Combat
As User
Cannot be Parried, Whipcrack
Special Rules:
Cannot be Parried: The steel whip is a flexible
weapon and the Priestesses use it with great expertise. Attempts to parry
its strikes are futile. A model attacked by a steel whip may not make
parries with swords or bucklers.
Whipcrack: When the wielder charges they gain +1A
for that turn. This bonus attack is added after any other modifications.
When the wielder is charged they gain +1A that they may only use against the
charger. This additional attack will ‘strike first’. If the wielder is
simultaneously charged by two or more opponents they will still only receive
a total of +1A. If the wielder is using two whips at the same time then they
get +1A for the additional hand weapon, but only the first whip gets the
whipcrack +1A.
Sisters of Sigmar Special Skills
The Sisters of Sigmar may use the following skill list instead
of the standard skill lists.
Sign of Sigmar: The Sister is favored by the great
god Sigmar. Possessed or Undead opponents lose their first attack against
the Priestess in the first round of hand-to-hand combat (down to a minimum
of 1).
Protection of Sigmar: The Sister has been blessed
by the High Matriarch. Any spell which would affect her is nullified on a D6
roll of 4+. Note that if the spell is nullified it will not affect any other
models either.
Utter Determination: Only the Matriarch may have
this skill, which allows her to re-roll any failed Rout tests.
Righteous Fury: The Sister feels cold fury and
utter contempt towards any evil that pollutes the soil of the holy Empire
with its presence. The model hates all Skaven, Undead or Possessed warbands
and all models in them.
Absolute Faith: The Sister puts her faith in
Sigmar, and faces dangers unflinchingly. She may re-roll any Fear tests and
does not have to test if she is fighting alone against several opponents.