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Pit Fighters
By Gert Joris & Steve Hambrook
as appeared in Town Cryer 14.
PDF at
Downloads!
All across the Empire there are gladiatorial fighting pits where tough
warriors are forced to take up arms against each other in brutal hand-to-hand
fighting, often to the death, for the bloodthirsty pleasures of the baying
crowd. From the vicious pits of Cutthroat’s Haven to the Black Pits on the
outskirts of the ruined city of Mordheim, there can be heard the clash of steel
and the screams of the dying.
In most regions of the Empire these fights are outlawed, but the culture
itself remains a haven for ex-mercenaries, escaped convicts and itinerant
conmen, and bribes to local officials ensures that this brutal sport continues
unabated. There are as many different types of pit fight as there are venues,
from small fistfights in an old barn or a back alley, to huge conflicts with
many heavily armed combatants. There are vast amounts of money to be made by the
illegal gambling cartels and on the sly by the merchant guilds from the pit
fights. In the more lawless areas of the Empire, such as around the Cursed City,
the pit fights are bigger, more widespread and far more lavish.
There are many different types of pit fighter: huge and brutish Ogres;
frenzied, fearless Dwarf Troll Slayers and even those unfortunate humans who are
sold as pit fighters have many different fighting styles. Each type of pit
fighter is easily recognizable from his armor and weapons which are heavily
stylized on the appearance of the Empire’s many foes. Close combat specialists
wear heavy plates of armor across their shoulders, thick iron gauntlets and
heavy greaves. They also wear heavy horned helms that caricature warriors of
Chaos, helmets with fake tusks and leering faces akin to Orcs or skull-faced
helmets that look like the Undead. The weapons these warriors carry are
invariably heavy flails, gauntlets with razor-sharp iron claws like Ghouls and
Orc choppas.
There are also specialist pit fighters called Pursuers that are based upon
the expert light skirmish troops of other races such as Lizardmen Skinks or
Witch Elves, and their weapons and armor reflect this. They wear very little
armor besides a stylized helm and often carry two light swords, a spear and net
or several javelins. Unlike the heavy pit fighters, these warriors wear their
foes with hit and run attacks, using speed and agility over brute strength.
The most feared and respected type of pit fighter is the Pit King – a veteran
fighter of many bouts, a heavily scarred killing machine with muscles like iron.
Pit Kings are often dressed in heavy armor reminiscent of Empire heroes of old,
adorned with a laurel wreath which is the symbol of his status. These dynamic
warriors have access to many weapons, often favoring great axes and swords which
they wield with consummate skill. The vast majority of fighters are slaves who
work for the so-called ‘circuit’ and they have to go through rigorous training
before they are let loose in the bloody world of the fighting pits as they are
considered an expensive investment by their owners. They strive to survive long
enough to earn their freedom by paying off their owners with a large cut of the
winnings.
Most successful pit fighters live for the sport (and, of course, often die
for it also!) because they know of little else. Enough pit fighters either earn
their freedom or, as is more often the case, escape and form bands of fugitives
on the run from their former owners. These bands of outcasts make ideal warbands
for hire to those shady characters who wish to explore the ruins of Mordheim.
The warriors in a pit fighter warband are very dangerous adversaries indeed even
for the most rugged, experienced of mercenaries for they are entirely ruthless
and offer no quarter. Pit fighters are especially adept at fighting in close
quarters with little room to maneuver such as the cluttered streets and ruined
houses of Mordheim and this makes them much-feared opponents amongst the
denizens and warbands of the Cursed City.
Choice of Warriors:
A Pit Fighter Warband must include a minimum of 3 models. You have 500 Gold
Crowns that you can use to recruit your initial Warband. The maximum number of
warriors in the Warband is 15, though some buildings in the Warband’s encampment
may increase this.
Pit King: Each Pit Fighter Warband must have one Pit King: no
more, no less!
Pit Fighter Troll Slayer: Your Warband may include a single Pit
Fighter Troll Slayer.
Pit Fighter Veterans: Your Warband may include up to two Pit Fighter
Veterans.
Ogre Pit Fighter: Your Warband may include a single Ogre Pit Fighter.
Pursuers: Your Warband may include up to seven Pursuers.
Pit Fighters: Your Warband may include any number of Pit Fighters.
Special Rules:
Weapons & Armor: Unlike other warbands that may chose which weapons and
armor to equip their warriors with, Pit Fighters have to chose a specific
fighting style which dictates their weapons and armor configuration. This is
with the exception of Troll Slayers and Ogres that may chose from a limited
selection of equipment. The fighting style does not restrict Heroes from using
items not on their list if they learn the appropriate skills. Pit Fighters may
chose to change their fighting style at any stage by either swapping with
another warrior in the warband or by simply buying a new style (or the separate
components). Pit Fighter warbands also differ from other warbands in that a
Henchman group may contain a mix of several different fighting styles and does
not have to equip all of its warriors in the same manner.
Starting Experience:
Pit King starts with 20 experience.
Pit Fighter Veterans start with 8 experience.
Pit Fighter Troll Slayer starts with 8 experience.
Henchmen start with 0 experience
Pit Fighters Skill Tables
Pit King may choose from the Combat, Strength, Speed & Special Skills.
Veteran may choose from the Combat, Strength, Speed & Special
Skills.
Troll Slayer may choose from the Combat, Strength & Special
Skills.
Pit Fighters' Equipment List
Pit Fighters' Equipment
Ogres and Troll Slayers Equipment
Orc Style
Hand-to-hand Combat Weapons
Helmet/Dagger/Axe/Shield
20 gc
Dagger
1st free/ 2 gc
Mace
3 gc
Undead Style
Hammer
3 gc
Helmet/Dagger/Spiked Gauntlet/Sword
35 gc
Axe
5 gc
Dwarf
Axe*
15 gc
Empire Style
Sword
10 gc
Helmet/Dagger/Double-handed Weapon/Light
Armor
45 gc
Flail
15 gc
Spiked Gauntlet
15 gc
Chaos Style
Gromril Weapon*
cost x 3 gc
Helmet/Dagger/Flail/Shield/Light
Armor
50 gc
*Only available to the Dwarf Troll Slayer
Persuers' Equipment
Armor
Skink Style
Helmet*
10 gc
Helmet/Dagger/Trident or Javelins/Net or Buckler
25 gc
Light Armor*
20 gc
*Only available to the Ogre
Witch Elf Style
Helmet/Dagger/2 x Swords or Spear & Net
30 gc
Heroes
1 Pit King; 80 gold crowns to hire
The Pit King is the leader of the warband. He is a very renowned warrior; a
spectacular fighter used to pleasing the baying crowd with his martial display
and bloody triumphs. He has managed to buy or free enough fellow pit fighters to
start a warband of his own. He’s the smartest and toughest pit fighter around
and will fight anybody who puts his position in danger. He is held in a mixture
of awe and fear by his fellows and his loyalty to his men is undisputed.
M
WS
BS
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T
W
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A
Ld
4
4
3
4
4
1
4
2
8
Weapons/Armor: A Pit King may be equipped with weapons and armor
chosen from the Pit Fighter Equipment list.
Special Rules:
Leader: Any models in the Warband within 6" of the King may use
his Leadership instead of their own.
Pit Fighter: See Strength Skill section.
0-1 Dwarf Troll Slayer; 50 gold crowns to hire
Troll Slayers are members of the morbid Dwarf cult obsessed with seeking an
honorable death in combat. Having committed some unforgivable crime or been
dishonored in some way, a Dwarf will forsake his home and wander off to die
fighting the enemies of Dwarf kind. Troll Slayers are insanely dangerous
individuals, psychopathic and violent. There are, however, few better fighters
in the known world, so which place would be more fitting for them than the
dangerous fighting pits then! Battling against the most hardened veterans and
monsters in the Old World, it appears that they have truly found their vocation.
M
WS
BS
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Ld
3
4
3
3
4
1
2
1
9
Weapons/Armor: A Troll Slayer may be equipped with weapons and armor
chosen from the Ogre & Slayer Equipment list. Slayers may never carry or use
missile weapons or any form of armor.
Special Rules:
Pit Fighter: See Strength Skill section.
Hard to Kill: Dwarfs are tough, resilient individuals who can
only be taken Out Of Action on a roll of a 6 instead of 5-6 when rolling on
the Injury chart. Treat a roll of 1-2 as Knocked Down, 3-5 as Stunned, and 6
as Out Of Action.
Hard Head: Dwarfs ignores the special rules for maces, clubs,
etc. They are not easy to knock out!
Hate Orcs and Goblins: All Dwarfs hate Orcs and Goblins. See the
psychology section of the Mordheim rules for details on the effects of
Hatred.
Grudgebearers: Dwarfs hold an ancient grudge against Elves from
the days when the two races fought for the supremacy of the Old World. If
the Pit Fighters ever hire any kind of Elven Hired Sword, he will leave the
Warband immediately, he refuses to fight alongside these pansy Elves!
Death Wish: Troll Slayers seek an honorable death in combat. They
are completely immune to all psychology and never need to test if fighting
alone.
0-2 Pit Veterans; 35 gold crowns to hire
Pit fighter veterans are experienced fighters who carry out the orders of the
Pit King with ruthless efficiency. These men ensure that the warband is held
together with iron-hard discipline and always keep a watchful eye on the Pit
King’s back lest an over ambitious fellow pit fighter gets any ideas.
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WS
BS
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Ld
4
4
3
4
3
1
4
1
7
Weapons/Armor: A Pit Fighter Veteran may be equipped with weapons and
armor chosen from the Pit Fighter Equipment list.
Special Rules:
Pit Fighter: See Strength Skill section.
Henchmen
(In groups of 1-5)
0-1 Ogre Pit Fighter; 165 gold crowns to hire
Ogres are large brutish creatures standing some ten feet tall, and all of it
is bone and muscle. It is unsurprising then that they are one of the most brutal
and feared of all pit fighters. These massive, savage fighters are often called
upon to fight such fearsome beasts as captured Trolls in some of the most
incredible bouts held at the pits.
M
WS
BS
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Ld
6
3
2
4
4
3
3
2
7
Ogre Maximum Limits
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WS
BS
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T
W
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A
Ld
6
5
4
6
6
4
5
4
7
Weapons/Armor: An Ogre Pit Fighter may be equipped with weapons and
armor chosen from the Ogre & Slayer Equipment list.
Special Rules:
Pit Fighter: See Strength Skill section.
Fear: Ogre Pit Fighters are large, threatening creatures that
cause Fear. See the Psychology section for details.
Large: Ogre Pit Fighters are huge, lumbering creatures and
therefore make tempting targets for archers. Any model may shoot at the Ogre
Pit Fighter, even if he is not the closest target.
Skills: An Ogre Pit Fighter who becomes a Hero as a result of
The Lad’s Got Talent may choose from the Combat, Strength and Pit
Fighter Special Skills.
Slow Witted: Although Ogres are capable of earning experience and
bettering themselves, they are not the smartest creatures. Ogres only gain
advances at half the rate of everyone else (i.e., they must accrue twice as
much experience as normal to get an advance).
0+ Pit Fighters; 35 gold crowns to hire
Pit fighters are close combat specialists armed with a variety of weapons and
armor. Usually they are fairly heavily armored and equipped with sword and
shield, although sometimes they will be skilled in the use of two-handed
weapons.
M
WS
BS
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A
Ld
4
4
3
3
3
1
3
1
7
Weapons/Armor: A Pit Fighter may be equipped with weapons and armor
chosen from the Pit Fighter Equipment list.
Special Rules:
Pit Fighter: See Strength Skill section.
0-7 Pursuers; 35 gold crowns to hire
Pursuers are a special martial type of pit fighter often used for ‘warm-up
fights’ before the main show. These men are usually lightly armed with spears,
nets and javelins with which they wear their enemies in a hit and run style of
warfare. This style of fighting dates back to ancient times in Tilea when
gladiators, as they were known in the Tilean tongue, would fight in massive
stone arenas to huge crowds of citizens baying for blood.
M
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BS
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Ld
4
3
3
3
3
1
3
1
7
Weapons/Armor: A Pit Fighter Pursuer may be equipped with weapons and
armor chosen from the Pit Fighter Pursuer.
Special Rules:
Pit Fighter: See Strength Skill section.
Evade: Pursuers are agile and athletic, well adept at avoiding
the heavier Pit Fighters’ charges. When an enemy charges a Pursuer he may
choose to try and evade. On a successful Initiative test it is considered a
failed charge and the normal rules apply.
Hired Swords
Pit Fighters may hire all Hired Swords available except for the Elf Ranger,
who feels working with such dirty and brutish individuals would just not do!
Pit Fighters' Special Skills
Pit Fighter:
All Pit Fighters have the Pit Fighter
skill as described in the Strength Skill List (+1 WS, +1 A when fighting in
ruins, buildings and The Pit).
Free the Slaves!: Pit Fighters hate all slavers. The Pit
Fighters will never sell their captured opponents to the slavers.
In the Pit! Pit Fighters who capture an opponent may
decide to let him fight in the infamous fighting pits of Cutthroat’s Haven.
The Pit Fighter warband may decide to send in one or more of their own
fighters to fight the captive, if the Pit Fighter wins he gains +2
Experience, the warband gets all the captive’s armor and weapons +50gc, if
the Pit Fighter loses then roll to see whether he is dead or injured as
normal (ignore all following results: Robbed, Captured, Hardened, Sold to
the Pits and Survives against the Odds), he will not lose his armor or
weapons, the captive will get the 50gc and the +2 Experience when he wins.
If the captive wins, the audience decides whether he gains his freedom. Roll
a D6 on a 4+ the audience raise their thumbs and he is free. A 1-3 means he
remains the Pit Fighters captive and may be fielded in the pits after future
games.
Troll Slayer Special Skills List
Dwarf Slayers may use the following Skill table as well as any of the
standard Skill tables available to Dwarfs.
Ferocious Charge: The Slayer may double his attacks on the turn
that he charges. He will suffer a -1 to hit penalty on that turn.
Monster Slayer: The Slayer always wounds any opponent on a roll
of 4+, regardless of Toughness, unless his own Strength (after all modifiers
due to weapon bonuses, etc) would mean that a lower roll than this is
needed.
Berserker: The Slayer may add +1 to his close combat to hit rolls
during the turn which he charges. (may not be used with Ferocious Charge).
The Trident as a Pit Fighter weapon originates in Tilea from the ancient
days when gladiators, as the Tileans called them, would fight in the massive
public arenas. This weapon is similar to a spear and has all of its
advantages in length but it has three spear points, allowing an adept user
to catch blades between them and turn them aside. Traditionally, the trident
is a weapon that is combined with a net and used by a lightly armored Pit
Fighter against the more heavily armed Swordsmen.
Weapon
Range
Strength
Trident
Close Combat
As User
Special Rules:
Strike First
Parry
Javelins; Cost: 10 gold crowns
Weapon
Range
Strength
Javelin
10"
As User
Special Rules:
Thrown Weapon: Does not suffer from to hit penalties for
moving and shooting. May not be used in Close Combat.
Spiked Gauntlet; See P148 of Mordheim rulebook.
Special Skills:
Pit Fighter Heroes may use the following skill table instead of any of the
standard skill tables available to them.
Bulging Biceps: The Pit Fighter may ignore the entire ‘heavy’
weapons special rule penalty. The Strength bonus will now apply to all
rounds in Close-Combat. So a Morning Star will give +1 Strength in all turns
not only the first one.
Force of Will: When the Pit Fighter loses his last wound and is
taken Out-of-Action, he must roll a D6 equal or under his Toughness, each
following round he has to roll again on his toughness but then with a -1
modifier for each subsequent round. If he succeeds he gets up and may
continue to fight, when he gets taken Out-of-Action a second time he’ll be
removed as normal.
Arms Master: The Pit Fighter may now ignore all ‘difficult to
use’ rules for all weapons. This enables him to combine certain types of
weapons, he can combine a Morning Star with buckler, or even a Morning Star
with a Morning Star.
Body Slam: Instead of making a normal charge, the Pit Fighter may
attempt to slam his opponent to the ground, he burrows his shoulder deep
into his opponent’s stomach. Instead of making his normal attacks the Pit
fighter may make a single attack resolved as following: +1Str, +1 to Hit, no
weapon bonuses or abilities. Critical hit on a 5+.
Grizzled Veteran: The Pit Fighter is used to fighting fearsome
monsters and being cornered in the pit when there’s no escape. He has been
close to death so many times that he has made his peace and the thought of
death no longer bothers him. The Pit Fighter is immune to all psychology.